Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
  • Language: en
  • Pages: 584

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

  • Type: Book
  • -
  • Published: 2019-11-18
  • -
  • Publisher: Lulu.com

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

The Ultimate Micro-RPG Book
  • Language: en
  • Pages: 128

The Ultimate Micro-RPG Book

  • Type: Book
  • -
  • Published: 2020-12-08
  • -
  • Publisher: Adams Media

Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

Schoolbooks & Sorcery
  • Language: en
  • Pages: 223

Schoolbooks & Sorcery

“I snagged a few pinches of herbs from the apothecary cabinet in the kitchen and ground them into a paste. The bruised leaves let out their oils, and the air filled with a sweet, green, medicinal smell. Just a small magic, friend-to-bees magic, and it didn't look like magic unless you knew.” From “The Delicate Work of Bees” by Emily Horner “What is the centaur philosophy of magic?” Clementine cleared her throat, cheeks flushing pink, and said, “That if it were easy, everyone would do it, and that means it must be hard.” From “Finals” by Seanan McGuire In this enchanting collection of young adult tales, 20 authors explore the overlap of the mundane and the fantastical, wit...

We the Gamers
  • Language: en
  • Pages: 401

We the Gamers

Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

When I Was Lost
  • Language: en
  • Pages: 186

When I Was Lost

“With some of the most beguiling prose this side of The Ladies of Grace Adieu, Jordan Kurella’s When I Was Lost conjures visions from beyond the fields we know. Majestic, often mournful, full of dark wonder and grit, these stories bridge the gap between whimsy and modernist realism, between awe and regret and spectral terror. These are no escapist fairy romances, these are mature stories of pain, of sorrow, of irrevocable loss. And they have at their core a very real, very contemporary concern: to enchant, to reimagine, and to find a new path through the heartbreak. Some books are about magic, and some books are magic. Jordan Kurella clearly knows which is which.” —Polly Schattel, au...

Cthulhu Awakens: The Age Roleplaying Game of the Weird Century
  • Language: en

Cthulhu Awakens: The Age Roleplaying Game of the Weird Century

Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin's popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe--and within your dreams. If you've played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness

From Calcutta To Kolkata – Bengalis Then And Now By Mitrajit Biswas
  • Language: en
  • Pages: 168

From Calcutta To Kolkata – Bengalis Then And Now By Mitrajit Biswas

From Calcutta To Kolkata – Bengalis Then And Now By Mitrajit Biswas

Epiphany
  • Language: en
  • Pages: 20

Epiphany

None

Interactive Narratives and Transmedia Storytelling
  • Language: en
  • Pages: 308

Interactive Narratives and Transmedia Storytelling

  • Categories: Art

Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.

Murg Musallam
  • Language: en
  • Pages: 12

Murg Musallam

  • Type: Book
  • -
  • Published: 2019-01-28
  • -
  • Publisher: Ishan Mandal

এটা একটা সম্পূর্ণ কাল্পনিক গল্প। “মুর্গ মুসল্লম” মোগল বাদশা-দের আমলের একটা রাজকীয় খাবার। “মুর্গ” অর্থাৎ একটা গোটা মোরগ আর “মুসল্লম” মানে অনেক কটা মশলার মিশ্রণ। এটা এক-জন লোকের মুর্গ মুসল্লম খাওয়ার শখ পুরো করার একটা কাল্পনিক কাহিনী।