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Entertainment Computing - ICEC 2008
  • Language: en
  • Pages: 253

Entertainment Computing - ICEC 2008

  • Type: Book
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  • Published: 2008-11-01
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  • Publisher: Springer

The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in enterta...

Entertainment Computing - ICEC 2010
  • Language: en
  • Pages: 536

Entertainment Computing - ICEC 2010

  • Type: Book
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  • Published: 2010-08-26
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  • Publisher: Springer

The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to l...

Cultural Perspectives of Video Games: From Desiger to Player
  • Language: en
  • Pages: 207

Cultural Perspectives of Video Games: From Desiger to Player

  • Type: Book
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  • Published: 2020-09-25
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  • Publisher: BRILL

Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

Learn Work Play: Twenty Years of ETC Stories
  • Language: en
  • Pages: 166

Learn Work Play: Twenty Years of ETC Stories

  • Type: Book
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  • Published: 2019-11-19
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  • Publisher: Lulu.com

The 2019/2020 academic year marks the 20th anniversary of the ETC. To celebrate, we've reached out to ETC alumni to capture their stories. We talked with alums about their experiences at the ETC, how it helped shape their work and career after they left, and how it has impacted the work they have done, and are doing. As a professional degree, the proof of ETC's continued success is our amazing alumni, and we've tried to get a nice mix across the years and industries to help highlight the range of their work and accomplishments. This book captures twenty interviews, and we plan to continue talking with alumni to help share their stories.

TRAM 11, Training Resources Applied to Mining
  • Language: en
  • Pages: 164

TRAM 11, Training Resources Applied to Mining

  • Type: Book
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  • Published: 1985
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  • Publisher: Unknown

None

European Data Protection: Coming of Age
  • Language: en
  • Pages: 438

European Data Protection: Coming of Age

  • Categories: Law

On 25 January 2012, the European Commission presented its long awaited new “Data protection package”. With this proposal for a drastic revision of the data protection framework in Europe, it is fair to say that we are witnessing a rebirth of European data protection, and perhaps, its passage from an impulsive youth to a more mature state. Technology advances rapidly and mobile devices are significantly changing the landscape. Increasingly, we carry powerful, connected, devices, whose location and activities can be monitored by various stakeholders. Very powerful social network sites emerged in the first half of last decade, processing personal data of many millions of users. Updating the...

Artificial Intelligence and Playable Media
  • Language: en
  • Pages: 149

Artificial Intelligence and Playable Media

This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises...

Seasons of Life
  • Language: en
  • Pages: 440

Seasons of Life

Illuminates the stages of life from biological and psychosocial perspectives

Entertainment Computing – ICEC 2017
  • Language: en
  • Pages: 518

Entertainment Computing – ICEC 2017

  • Type: Book
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  • Published: 2017-08-23
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Current Trends in Web Engineering
  • Language: en
  • Pages: 281

Current Trends in Web Engineering

  • Type: Book
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  • Published: 2018-02-21
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  • Publisher: Springer

This book constitutes the refereed thoroughly refereed post-workshop proceedings of the 17th International Conference on Web Engineering, ICWE 2017, held in Rome, Italy, in June 2017. The 24 revised full papers were selected from 34 submissions. The workshops complement the main conference, and explore new trends on core topics of Web engineering. The workshop committee accepted five workshops of which the following four contributed papers to this volume: - 2nd International Workshop on Liquid Multi-Device Software and 1st International Workshop on Engineering the Web of Things - International Workshop on The Practice Of The Open Web (practi-O-web 2017) - 3rd International Workshop on Natural Language Processing for Informal Text (NLPIT 2017) - 3rd International Workshop on Mining the Social Web (SoWeMine 2017).