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In the autumn of 1960, twenty-year-old humanities student Pamela McCorduck encountered both the fringe science of early artificial intelligence, and C. P. Snow's Two Cultures lecture on the chasm between the sciences and the humanities. Each encounter shaped her life. Decades later her lifelong intuition was realized: AI and the humanities are profoundly connected. During that time, she wrote the first modern history of artificial intelligence, Machines Who Think, and spent much time pulling on the sleeves of public intellectuals, trying in futility to suggest that artificial intelligence could be important. Memoir, social history, group biography of the founding fathers of AI, This Could Be Important follows the personal story of one AI spectator, from her early enthusiasms to her mature, more nuanced observations of the field.
Yes, it's you against your 30 billion fat cells! They stay with you forever and can expand to store as much fat asyou choose to stash in them. Fat Wars: 45 Days to Transform Your Body isn't another diet book. Instead, it's the book that will tell you how your body works: how it makes energy, how it stores fuel (fat), how it moves fat around and how to get it to burn that fat instead of putting it into storage. Then Fat Wars will tell you how to take that knowledge to craft an eating and activity plan that will work for you. Instead of engaging in endless losing battles with your wily fat cells, find out what makes them tick. Then plan to live in harmony with your body and look forward to a leaner, fitter, and healthier you in 45 days!
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
HERE'S WHAT MOST MEN ACCEPT AS THEY GET OLDER: Fatigue. Loss of lean muscle tissue. Decline in strength. Increased body fat-especially in the belly area. Difficulty sleeping. Prostate enlargement. Hair loss. Low libido. Erectile dysfunction. Moodiness. Depression. Memory problems. Aching joints. Cardiovascular problems. Diabetes. Low passion for Life. NOT A PRETTY PICTURE. The majority of men in North America begin to notice these physical and emotional changes in their mid-30s. Research confirms that this is largely due to a drastic decline in male hormone levels-a phenomenon known as andropause. Not only do men lose approximately 10 percent of their testosterone levels each decade after age 30, by the time they are 60 they typically produce 60 percent less testosterone than they did at age 20. BUT... IT DOES NOT HAVE TO BE THIS WAY! In Beer Belly Blues, Nutritional Expert and Best Selling Author Brad King uses humorous anecdotes as well as concise layman's prose to explain the complex underlying cause of age-related changes in men, and shows how, when armed with knowledge and an enlightened strategy, we can safely recapture the energy and even the body of our youth.
A true story of marriage, murder, and deadly illusions in the Michigan heartland.
We have no clout whatsoever. We donOt work for a publishing house, weOre not hiding a printing press in a basement, and we arenOt part of whatever mythical body of old white men drinking scotch in a shadowed library determines the literary canon. WeOre just people who have worked a lot of bad jobs, and put up with a lot of bullshit, and decided we wanted to hear about how that same phenomenon happened to others. If youOre reading this, itOs because you want to hear about that too. We think youOll find the mix of essays, short stories, and poems in this collection speak to common experiences and make you feel less alone in your struggle against the grinding machine of entropy."
“A fascinating psychological study of an unrepentant murderer” from a New York Times–bestselling author (Library Journal). Battle Creek, Michigan, is famous as the birthplace of breakfast cereal, and the nearby suburb of Marshall is as wholesome as shredded wheat. Well-known for its colorful Victorian mansions, this stately slice of nineteenth-century Americana became infamous on a frigid night in February of 1991. Newscaster Diane Newton King was stepping out of her car, her children strapped into the backseat, when a sniper’s bullet cut her down. The police assumed that the killer was her stalker—a crazed fan who had been terrorizing King for weeks. But as their investigation ground to a standstill, the police turned to another suspect—one much closer to home. In this gripping retelling of the crime and its aftermath, journalist Lowell Cauffiel re-creates the atmosphere of terror that marked King’s last days, giving us a story of celebrity, obsession, and what it means to kill.
This Manual is a practical guide to creating successful learning experiences in museums and related institutions such as public galleries, exhibition centers, science centers, zoos, botanical gardens, aquaria, and planetaria. Based on an understanding of museum learning as an experience that occurs within a personal, social, and physical context, it explores why, for whom, and how these contexts can be orchestrated in museum galleries with optimal results.
"Edited by Barry Ketley; Colour artwork by David Howley; Badges by Mark Rolfe; Maps by Steve Longland; Design by Hikoki Publications; Printed in Great Britain by Hillmans, Frome, Somerset"--T.p. verso.
Museum learning is a vital component of the lifelong-learning process. In this new edition of The Manual of Museum Learning, leading museum education professionals offer practical advice for creating successful learning experiences in museums and related institutions (such as galleries, zoos, and botanic gardens) that can attract and intrigue diverse audiences. The original Manual of Museum Learning was published in 2007. The editors have totally rethought this new edition. This second edition focuses on the ways museum staffs (and the departments for which they work) can facilitate the experience in a way that capitalizes on their individual institutional strengths. The goal of this new edi...