You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Yes, it's you against your 30 billion fat cells! They stay with you forever and can expand to store as much fat asyou choose to stash in them. Fat Wars: 45 Days to Transform Your Body isn't another diet book. Instead, it's the book that will tell you how your body works: how it makes energy, how it stores fuel (fat), how it moves fat around and how to get it to burn that fat instead of putting it into storage. Then Fat Wars will tell you how to take that knowledge to craft an eating and activity plan that will work for you. Instead of engaging in endless losing battles with your wily fat cells, find out what makes them tick. Then plan to live in harmony with your body and look forward to a leaner, fitter, and healthier you in 45 days!
"Edited by Barry Ketley; Colour artwork by David Howley; Badges by Mark Rolfe; Maps by Steve Longland; Design by Hikoki Publications; Printed in Great Britain by Hillmans, Frome, Somerset"--T.p. verso.
In the autumn of 1960, twenty-year-old humanities student Pamela McCorduck encountered both the fringe science of early artificial intelligence, and C. P. Snow's Two Cultures lecture on the chasm between the sciences and the humanities. Each encounter shaped her life. Decades later her lifelong intuition was realized: AI and the humanities are profoundly connected. During that time, she wrote the first modern history of artificial intelligence, Machines Who Think, and spent much time pulling on the sleeves of public intellectuals, trying in futility to suggest that artificial intelligence could be important. Memoir, social history, group biography of the founding fathers of AI, This Could Be Important follows the personal story of one AI spectator, from her early enthusiasms to her mature, more nuanced observations of the field.
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
This Manual is a practical guide to creating successful learning experiences in museums and related institutions such as public galleries, exhibition centers, science centers, zoos, botanical gardens, aquaria, and planetaria. Based on an understanding of museum learning as an experience that occurs within a personal, social, and physical context, it explores why, for whom, and how these contexts can be orchestrated in museum galleries with optimal results.
Every year since 2008 the artist Michael A. Holst does his creative Summer Workshop in Kronberg, Germany. Due to the corona pandemic, this year everything was different. Together with his colleague Marcellus M. Menke he did a totally digital workshop. The amazing result of this experiment can be seen in this little booklet. Done in the feel and look of a children's book, it is a strong political statement of the group of young international artists who took part in the workshop. In the Appendix you find an Interview with Michael A. Holst and Marcellus M. Menke, additional background information about the workshop and its participants and some sketches portraying the participants. Text in Eng...
"Professionals in law enforcement and those considering law enforcement as a career; students of sociology, psychology, criminal justice, and law and criminology courses; and readers of true-crime literature will find this book an engaging and informative reference."--BOOK JACKET.
A true story of marriage, murder, and deadly illusions in the Michigan heartland.