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Age of System
  • Language: en
  • Pages: 271

Age of System

  • Type: Book
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  • Published: 2015-09-01
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  • Publisher: JHU Press

In the years after World War II, a new generation of scholars redefined the central concepts and practices of social science in America. Before the Second World War, social scientists struggled to define and defend their disciplines. After the war, “high modern” social scientists harnessed new resources in a quest to create a unified understanding of human behavior—and to remake the world in the image of their new model man. In Age of System, Hunter Heyck explains why social scientists—shaped by encounters with the ongoing “organizational revolution” and its revolutionary technologies of communication and control—embraced a new and extremely influential perspective on science a...

The Nobel Prize
  • Language: en
  • Pages: 520

The Nobel Prize

Discusses the Nobel Institution in detail, telling about the award and its beginnings, what it means to win a Nobel Prize, the fields in which it is presented, who judges and how the prize is awarded, and more.

Texts and Responses
  • Language: en
  • Pages: 341

Texts and Responses

  • Type: Book
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  • Published: 2023-08-28
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  • Publisher: BRILL

None

Employees of Diplomatic Missions
  • Language: en
  • Pages: 736

Employees of Diplomatic Missions

  • Type: Book
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  • Published: 1976
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  • Publisher: Unknown

None

Game AI Pro
  • Language: en
  • Pages: 630

Game AI Pro

  • Type: Book
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  • Published: 2013-09-11
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  • Publisher: CRC Press

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research an...

Game Development Tool Essentials
  • Language: en
  • Pages: 201

Game Development Tool Essentials

  • Type: Book
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  • Published: 2014-06-14
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  • Publisher: Apress

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools p...

Game Engine Gems, Volume One
  • Language: en
  • Pages: 255

Game Engine Gems, Volume One

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Game Engine Gems 2
  • Language: en
  • Pages: 534

Game Engine Gems 2

  • Type: Book
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  • Published: 2011-02-14
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  • Publisher: CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Game Development Tools
  • Language: en
  • Pages: 688

Game Development Tools

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de