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8-Bit Art Book. Ediz. inglese e tedesca
  • Language: en

8-Bit Art Book. Ediz. inglese e tedesca

  • Type: Book
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  • Published: 2016
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  • Publisher: Earbooks

8-bit classic video games are burned into the collective consciousness of an entire generation thanks to countless hours spent with Pac-Man, Mario Bros., Zelda, Mega Man, and others. Now, what was once considered "only video games" is also celebrated for its fine art of design. This lavish art book traces the graphical evolution of these early game classics. Filled to the brim with stunning artworks of the most iconic 8-bit games and a gallery of the corresponding platforms, this beautiful book is a nostalgic stroll down memory lane invoking entertaining flashbacks with the turn of every page. A must-have for more seasoned gamers, 8-bit is an essential look at how pop culture's latest invent...

Logic and structure of the computer game
  • Language: en
  • Pages: 243

Logic and structure of the computer game

The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of & lsquo;mediality & rsquo;, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

Conference Proceedings of The Philosophy of Computer Games 2008
  • Language: en
  • Pages: 344

Conference Proceedings of The Philosophy of Computer Games 2008

This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

Cultural Transfers in Dispute
  • Language: en
  • Pages: 337

Cultural Transfers in Dispute

Our conception of cultures and cultural change has altered dramatically in recent decades: no longer do we understand cultures as isolated units; rather, we see them as hybrid formations constantly engaged in a multidirectional process of exchange and influence with other cultures. Yet the very process by which we represent these cultural transfers is itself subject to cultural, political, and ideological conditions that affect our understanding, acknowledgment, and representation of them. Built around concrete examples of controversial representations of cultural transfer from Asia, the Arab world, and Europe, Cultural Transfers in Dispute presents a critical self-reflection on the scholarly practices that underpin our attempts to study and describe other cultures.

DIGAREC Lectures 2008/09
  • Language: de
  • Pages: 260

DIGAREC Lectures 2008/09

  • Categories: Art

Der zweite Band der DIGAREC Series beinhaltet Beiträge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beiträgen von Oliver Castendyk (Erich Pommer Institut), Stephan Günzel mit Michael Liebe und Dieter Mersch (Universität Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid Möller mit Barbara Krahé (Universität Potsdam), Klaus Spieler (Institut für digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan Böhme (HBK Braunschweig), Robert Glashüttner (Wien), Sven Jöckel (Universität Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universität Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Zürich).

Perspectives on Henri Lefebvre
  • Language: en
  • Pages: 247

Perspectives on Henri Lefebvre

The articles take a decidedly interdisciplinary look at the opus of the French philosopher, sociologist and pioneer of spatial analysis Henri Lefebvre (1901-1991). His works are reflected upon from theoretical and practical perspectives by authors from various fields (literature, history, philosophy, sociology, ethnology) closely examining text references from Lefebvre.

Spaces of Adolescence
  • Language: en
  • Pages: 208

Spaces of Adolescence

Adolescence is a phase of transition, change and upheaval. These processes are often translated into movements through space in literary representations. The narrated space is to be read in its construction and semantics as a complex symbol carrier that is able to connect different dimensions with one another. The study develops, with reference to cultural-scientific spatial theories, a methodical model to analyze current youth novels from a topographical perspective and thus to discuss the interweaving of space, movement and growing up. In the cultural studies and narratological view of (narrative) spaces of adolescence, new trends and developments in youth literature after 2000 manifest th...

Spatial Turns
  • Language: en
  • Pages: 474

Spatial Turns

  • Categories: Art
  • Type: Book
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  • Published: 2010
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  • Publisher: Rodopi

The phrase "spatial turns" signals the growing importance of space as an analytical as well as representational category for culture. The volume addresses such emerging modes of inquiry by bringing together, for the first time, essays that engage with spatial turns, spatiality, and the theoretical implications of both in the context of German culture, history, and theory. Migrating from fields like geography, urban studies, and architecture, the new centrality of space has transformed social-science fields as diverse as sociology, philosophy, and psychology. In cultural studies, productive analyses of space increasingly cut across the studies of literature, film, popular culture, and the vis...

Digarec Keynote-Lectures 2009/10
  • Language: en
  • Pages: 164

Digarec Keynote-Lectures 2009/10

The sixth volume of the DIGAREC Series holds the contributions to the DIGAREC Keynote-Lectures given at the University of Potsdam in the winter semester 2009/10. With contributions by Mark J.P. Wolf (Concordia University Wisconsin), Espen Aarseth (Center for Computer Games Research, IT University of Copenhagen), Katie Salen (Parsons New School of Design, New York), Laura Ermi and Frans Mäyrä (University of Tampere), and Lev Manovich (University of Southern California, San Diego).

Legal Spaces
  • Language: en
  • Pages: 144

Legal Spaces

  • Categories: Law

This book is concerned with a central question in contemporary legal theory: how to describe global law? In addressing this question, the book brings together two features that are different and yet connected to one another: the conceptual description of contemporary law on the one hand, and methods of taking concrete perspectives on law on the other hand. The book provides a useful concept for describing global law: thinking of law spatially. It illustrates that space is a concept with the capacity to capture the relationality, dynamics, and hybridity of law. Moreover, this book investigates the role of topological thinking in finding concrete perspectives on law. Legal Spaces offers an innovative and interdisciplinary approach to law.