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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Volcanology is an unseemly occupation for a lady in 1882, but this will not prevent Dr. Letticia 'Lettie' Gantry from pursuing her scientific obsession to America, Japan, or all the way to the Dutch East Indies if necessary. Not even the unwanted attentions of extraordinary 'mad inventors' such as the legendary Captain Nemo and Robur the Conqueror will stop her. But too many men want to control her and, more importantly, her prediction equation: an exotic foreign agent, a man bent on destroying humanity, and a remarkable, enigmatic Civil War veteran whose moral certainty is running out of steam as fast as his Captain's airship. What is a lady to do? Enormous dirigibles, aerial clipper ships,...
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Demons! Vampires! Time Travelers! A Giant Chicken? The creators of Twelve Hours Later and Thirty Days Later are back for another time-turning read with adventure in the offing, steam in the air, and tongue occasionally in cheek. Join us for fantastical stories from fifteen authors, including Harry Turtledove, Kirsten Weiss, Katherine Morse and David Drake, Anthony Francis, and Madeleine Holly-Rosing as we journey through time and genre. Take a tour of Jolly Olde London where madness may (or may not) prevail and things can get hairy after dark. Take an airship across the sea to the ancient city of Atlantis. Battle demons! Match wits with mystics! Try to resist the seductive power of chocolate or the magic of tiny mushrooms! Maybe even steal a treasure from a dragon. So put the kettle on, pour a strong cuppa, and curl up on the couch for a rollicking good read with Some Time Later. The clock is ticking …
Digital technologies play a significant role in the popular imagination about the future of education, as they are a prominent aspect of modern education provision and practice across the globe. Due to the increased adoption of digital education materials during the COVID-19 pandemic, the pedagogical significance of digital technology has been amplified. Advancing Equity and Inclusion Through Educational Technology builds upon the available literature in equity and inclusion through educational technology while providing further research opportunities in this dynamic and growing field. It provides the opportunity for reflection on this crucial issue by increasing the understanding of the imp...
Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as ...
This title addresses psychobiologic factors and how they relate to sport and exercise. The authors summarise cutting edge research and provide researchers and scholars with the most up-to-date information.