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Creating Digitally
  • Language: en
  • Pages: 562

Creating Digitally

This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public. Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Reflexões sobre internet, tecnologia e comunicação
  • Language: pt-BR
  • Pages: 407

Reflexões sobre internet, tecnologia e comunicação

Publicar uma obra em 2020 é um atestado de superação. Afinal, a humanidade viveu a maior crise sanitária do século com a pandemia do novo Coronavírus. A estagnação e as incertezas tomaram conta de nossas vidas. Nossas atividades profissionais sofreram uma convulsão operacional. Economias afundaram desde fevereiro. Apesar de todos esses problemas, nada supera a pior das situações: na data desta publicação, o número de vítimas fatais confirmadas supero a marca de 1,5 milhão de seres humanos. Apesar de toda essa crise histórica, a ciência seguiu com a sua força, independente da área do saber. Pesquisadoras e pesquisadores continuaram produzindo conhecimento, e algumas dessas pessoas encontraram na ciência uma válvula de escape. Com isso, tornou-se possível preparar essa obra, que reúne pesquisadores de diversos países em torno de temas fundamentais para observar a sociedade pré-pandemia, compreender o mundo em meio à pandemia e pensar em um futuro depois da COVID-19. Um cenário onde novos valores estão sendo construídos e/ou recuperados, rotinas estão sendo reformuladas e a ecologia dos meios ganhou uma reestruturação.

Dispositivos móviles en el aula. Docentes y estudiantes prosumidores en la era digital
  • Language: es
  • Pages: 198

Dispositivos móviles en el aula. Docentes y estudiantes prosumidores en la era digital

  • Type: Book
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  • Published: 2019-04-09
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  • Publisher: Lulu.com

La incorporación de dispositivos móviles en las aulas forma parte de las tendencias educativas más innovadoras. Sin embargo, su uso no asegura el éxito del proceso de enseñanza aprendizaje, sino que debe ir acompañado de estrategias metodológicas impregnadas de propuestas pedagógicas coherentes y creativas. El profesorado se convierte en agente activo del desarrollo de las competencias mediáticas y digitales que los estudiantes han de dominar para apropiarse de la tecnología y de los medios digitales y convertirse en ciudadanos competentes, creativos, críticos y responsables ante el uso de nuevos códigos comunicativos y nuevas formas de acceso a la información y al conocimiento. Nunca antes fue tan necesario traspasar las paredes del aula para que la educación mediática se prolongue a la vida cotidiana de niños y jóvenes promoviendo el uso seguro y responsable de los dispositivos móviles y de las redes sociales.

Becoming a Translator
  • Language: en
  • Pages: 316

Becoming a Translator

  • Type: Book
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  • Published: 2004-03
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  • Publisher: Routledge

Robinson reveals how to translate faster and more accurately, how to deal with problems and stress, and how the market works. This second edition has been revised throughout, and includes an exploration of new technologies used by translators.

Graphic Design
  • Language: en

Graphic Design

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

Now in its second edition, this wide-ranging, seminal text offers an accessible account of the history of graphic design from the nineteenth century to the present day. Organized chronologically, the book makes an important critical contribution to the subject by presenting graphic design and typography as deeply embedded in the fabric of society in every era. This distinctive approach enables Stephen J. Eskilson to discuss the evolution of graphic design in light of prevailing political, social, military and economic conditions, as well as nationalism and gender. After surveying typography from Gutenburg to Bodoni, he traces the impact of the Industrial Revolution and the influence of Art N...

Translation & Taboo
  • Language: en
  • Pages: 232

Translation & Taboo

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

From the time of the first written sacred texts in the West, taboo has proscribed the act and art of translation. So argues Douglas Robinson, who with candor verging on iconoclasm explores the age-old prohibition of translation of sacred texts and shows how similar taboos influence intercultural exchange even today. Probing concepts about language, culture, and geopolitical boundaries - both archaic and contemporary - he examines the philosophy and theory of translation and intercultural exchange. In the process, he challenges presuppositions about what cultures hold sacred.

Games User Research
  • Language: en
  • Pages: 549

Games User Research

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has be...

What is Translation?
  • Language: en
  • Pages: 256

What is Translation?

An investigation into the state of translation studies which looks ahead at the direction in which the author sees the field moving. Included are reviews of the work of translation theorists. A volume in a series which aims to present a broad spectrum of thinking on translation.

Curriculum in a New Key
  • Language: en
  • Pages: 494

Curriculum in a New Key

  • Type: Book
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  • Published: 2004-09-22
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  • Publisher: Routledge

Ted T. Aoki, the most prominent curriculum scholar of his generation in Canada, has influenced numerous scholars around the world. Curriculum in a New Key brings together his work, over a 30-year span, gathered here under the themes of reconceptualizing curriculum; language, culture, and curriculum; and narrative. Aoki's oeuvre is utterly unique--a complex interdisciplinary configuration of phenomenology, post-structuralism, and multiculturalism that is both theoretically and pedagogically sophisticated and speaks directly to teachers, practicing and prospective. Curriculum in a New Key: The Collected Works of Ted T. Aoki is an invaluable resource for graduate students, professors, and researchers in curriculum studies, and for students, faculty, and scholars of education generally.