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Wordware game developers library
  • Language: en

Wordware game developers library

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

Design Patterns
  • Language: en
  • Pages: 304

Design Patterns

Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.

Game Development and Production
  • Language: en
  • Pages: 436

Game Development and Production

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Wordware lightwave library
  • Language: en

Wordware lightwave library

  • Type: Book
  • -
  • Published: Unknown
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  • Publisher: Unknown

None

Searcher
  • Language: en
  • Pages: 324

Searcher

  • Type: Book
  • -
  • Published: 2005
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  • Publisher: Unknown

None

Advanced Javascript
  • Language: en
  • Pages: 616

Advanced Javascript

Advanced JavaScript, Third Edition provides an in-depth examination of the most important features of JavaScript. Beginning with an overview of JavaScript, the book quickly moves into more advanced features needed for complex yet robust JavaScript scripts, such as objects, arrays, and date and time functions. Additionally, various features of JavaScript that are essential for modern web pages are discussed, including manipulating the status bar, creating dynamic calendars, and working with forms, images, and the Document Object Model. Numerous examples illustrate how to implement various techniques. Topics covered how to enhance your web pages with LED signs, banners, and images; implementing cookies to store and retrieve information; the structure of the Document Object Model and how it can be used to view, access, and change an HTML document; Security measures to protect private information while using the Internet.

Word 2003 Document Automation with VBA, XML, XSLT, and Smart Documents
  • Language: en
  • Pages: 465

Word 2003 Document Automation with VBA, XML, XSLT, and Smart Documents

While it has always been possible to create customized Word solutions, Word 2003 offers new functionality that allows documents to be truly interactive. Word 2003 Document Automation with VBA, XML, XSLT, and Smart Documents explains how to use a variety of technologies that change the ways users interact with documents. Learn how to automate documents with a minimum of programming by using Word's native functionality; use Visual Basic for Applications to create document automation solutions; record macros, create automated templates, format and manipulate files using Word, and build documents dynamically; create, edit, and format XML documents; develop smart document solutions to guide users through a variety of repetitive tasks; transform XML using WordprocessingML, XSLT, XPath, smart documents, and web services technologies.

Game Design: Theory and Practice, Second Edition
  • Language: en
  • Pages: 730

Game Design: Theory and Practice, Second Edition

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

32/64-Bit 80x86 Assembly Language Architecture
  • Language: en
  • Pages: 569

32/64-Bit 80x86 Assembly Language Architecture

The increasing complexity of programming environments provides a number of opportunities for assembly language programmers. 32/64-Bit 80x86 Assembly Language Architecture attempts to break through that complexity by providing a step-by-step understanding of programming Intel and AMD 80x86 processors in assembly language. This book explains 32-bit and 64-bit 80x86 assembly language programming inclusive of the SIMD (single instruction multiple data) instruction supersets that bring the 80x86 processor into the realm of the supercomputer, gives insight into the FPU (floating-point unit) chip in every Pentium processor, and offers strategies for optimizing code.

Introduction to 3D Game Programming with DirectX 10
  • Language: en
  • Pages: 529

Introduction to 3D Game Programming with DirectX 10

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.