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Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
We have never had it better so why aren't we happy?;The Significance Delusion explains why humans are so peculiarly vulnerable to mental disorders and social problems, and how understanding the backstory can help you learn the real value of life Today we have everything that previous generations could ever have dreamed of. So why is it that so many people continue to go through life unhappy and unfulfilled, with millions more young people now facing mental health issues? Does it have something to do with the way our brains have developed? Could it be that humans are just essentially delusional ;Now a compelling and insightful new book, The Significance Delusion, draws upon scientific researc...
A Wired Most Fascinating Book of the Year “An important book that reminds us that navigation remains one of our most underappreciated arts.” —Tristan Gooley, author of The Lost Art of Reading Nature’s Signs “If you want to understand what rats can teach us about better-planned cities, why walking into a different room can help you find your car keys, or how your brain’s grid, border, and speed cells combine to give us a sense of direction, this book has all the answers.” —The Scotsman How is it that some of us can walk unfamiliar streets without losing our way, while the rest of us struggle even with a GPS? Navigating in uncharted territory is a remarkable feat if you stop to...
The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields. Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information. Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.
Over the last two decades, the conceptualisation and empirical analysis of mobilities of people, objects and symbols has become an important strand of social science. Yet, the increasing importance of mobilities in all parts of the social does not only happen as observable practices in the material world but also takes place against the background of changing discourses, scientific theories and conceptualisations and knowledge. Within the formation of these mobilities discourses, the social sciences constitute a relevant actor. Focussing on mobility as an object of knowledge from a Foucauldian perspective rather than a given entity within the historical contingency of movement, this book asks: How do discourses and ideologies structure the normative substance, social meanings, and the lived reality of mobilities? What are the real world effects of/on the will and the ability to be mobile? And, how do these lived realities, in turn, invigorate or interfere with certain discourses and ideologies of mobility?
Unter dem Begriff ‚Pen-and-Paper-Rollenspiel‘ oder ‚Tabletop-Rollenspiel‘ wird eine Form des Gesellschaftsspiels verstanden, in dem eine Gruppe von Spielenden unter Berücksichtigung eines Regelsystems die Rollen fiktionaler Figuren einnimmt, die innerhalb einer von ihnen erschaffenen fiktionalen Welt existieren und handeln. Aus der Verbindung dieser ludischen und fiktionalen Komponenten ergeben sich Potenziale für das Erzählen, die je nach Gruppenpräferenz und zugrundliegendem Spielsystem auf unterschiedliche Weise realisiert werden. Die vorliegende Studie liefert eine prozessorientierte Erzähltheorie des Pen-and-Paper-Rollenspiels, die durch ihre umfassende theoretische Fundier...
Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop frie...
What has happened to Irish childhood? Parents are keeping their children indoors for fear of predators lurking around every corner and children are spending their days in front of screens or in supervised activities, over-controlled and growing steadily fatter and more unhappy. But it doesn't have to be like this. Commercial interests ensure parents feel anxious and filled with fear simply to sell them more stuff, when in fact childhood has never been safer; the rates of child mortality, injury and sexual abuse are lower today than at any time since records began. Cotton Wool Kids exposes the truth behind the scary stories and gives parents the information and the confidence to free themselves from the the treadmill of after-school activities and over-supervision that has become common today. The author provides parents with strategies to learn how to handle the relentless pressure from society and the media to provide a 'perfect' childhood and instead to raise their children with a more relaxed and joyful approach, more in touch with the outdoors and the community around them.
Muslime in Europa stehen im Fokus. Sie werden beäugt, beforscht und vermessen. Von diesem geballten öffentlichen und politischen Interesse ist auch die akademische Forschung nicht ausgenommen. Der Band hält hier inne und fragt: Wer wird auf welche Weise als Muslim in den Blick genommen? Von wem und warum? Welche Fragen sind prägend und welche erkenntnistheoretischen und normativen Annahmen liegen ihnen zugrunde? Die Beiträge des Bandes beleuchten (selbst-)kritisch die Zusammenhänge von akademischem Wissen und politischem Eingriff. Denn nicht ein Mehr an Wissen über Muslime führt zu einer wirksamen Kritik an ihrer vermehrten Diskursivierung, sondern eine kritische Reflexion über die Voraussetzungen der Wissensproduktion.