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The Digital Synaptic Neural Substrate
  • Language: en
  • Pages: 119

The Digital Synaptic Neural Substrate

  • Type: Book
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  • Published: 2016-02-02
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  • Publisher: Springer

This book describes a new computational approach to creativity. With chess as the domain of investigation, the authors show experimentally how a computer can be imbued with the 'spark' of creativity that enables it to compose chess problems or puzzles that are both challenging and aesthetically appealing to humans. This new approach called the Digital Synaptic Neural Substrate (DSNS) mimics the brain's ability to combine fragments of seemingly unrelated information from different domains (such as chess, photographs and music) to inspire itself to create new objects in any of them. Representing the cutting edge in computational creativity research, this book will be useful to students, educators and researchers in the field as well as artificial intelligence (AI) practitioners, in general.

Entertainment Computing -- ICEC 2013
  • Language: en
  • Pages: 222

Entertainment Computing -- ICEC 2013

  • Type: Book
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  • Published: 2013-09-12
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

Saffron
  • Language: en
  • Pages: 580

Saffron

Saffron: Science, Technology and Health summarizes the scientific, technical and health aspects of this crop. Saffron possesses unique agronomical, ecological, social and physiological characteristics. And, there are various chemical components present in saffron, including carbohydrates, minerals, vitamins, color pigment, aromatic and flavoring agents. Saffron has a long history of use in traditional medicine, and in recent years, the application of saffron in the medical industry as a cancer curing and antidepressant agent has brought more attention. There is also a growing trend of saffron use in the conventional food industry, including saffron desserts, cream, butter, beverages, powders, cake mixes and soups. Intended for nutrition scientists and scientists and technologists working in the areas of food, agriculture, new product development and pharmacology. Summarizes the scientific, technical and health aspects of saffron Explores the use of saffron in the conventional food industry in the development of new products Uncovers the unique agronomical, ecological, social and physiological characteristics of saffron

The Hollywood Reporter
  • Language: en
  • Pages: 1138

The Hollywood Reporter

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

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Internet Addiction Test (IAT)
  • Language: en
  • Pages: 28

Internet Addiction Test (IAT)

  • Type: Book
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  • Published: 2016-12-01
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  • Publisher: Stoelting

While the Internet is a relatively new technology, that has impacted the world, and provided many benefits, it has also had negative ramifications. Individuals unable to control their use are jeopardizing school, employment and relationships. The concept of “Internet Addiction” is used to explain uncontrollable, damaging use of technology. It is characterized as an impulse control disorder, comparable to pathological gambling, because of overlapping diagnostic criteria and symptomatology. Based on these studies, the IAT was constructed to capture the problematic behavior associated with compulsive use of technology, including online porn, internet gambling and compulsive use of online ga...

Clinical Manual of Impulse-Control Disorders
  • Language: en
  • Pages: 372

Clinical Manual of Impulse-Control Disorders

Visibility of impulse-control disorders (ICDs) has never been greater than it is today, both in the field of psychiatry and in popular culture. Changes in both society and technology have contributed to the importance of conceptualizing, assessing, and treating impulse-control disorders (ICDs). The ground-breaking Clinical Manual of Impulse-Control Disorders focuses on all of the different ICDs as a group. Here, 25 recognized experts provide cutting-edge, concise, and practical information about ICDs, beginning with the phenomenology, assessment, and classification of impulsivity as a core symptom domain that cuts across and drives the expression of these complex disorders. Subsequent chapte...

Artificial Dreams
  • Language: en

Artificial Dreams

This book is a critique of Artificial Intelligence (AI) from the perspective of cognitive science - it seeks to examine what we have learned about human cognition from AI successes and failures. The book's goal is to separate those "AI dreams" that either have been or could be realized from those that are constructed through discourse and are unrealizable. AI research has advanced many areas that are intellectually compelling and holds great promise for advances in science, engineering, and practical systems. After the 1980s, however, the field has often struggled to deliver widely on these promises. This book breaks new ground by analyzing how some of the driving dreams of people practicing AI research become valued contributions, while others devolve into unrealized and unrealizable projects.

Entertainment Computing - ICEC 2011
  • Language: en
  • Pages: 492

Entertainment Computing - ICEC 2011

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Handbook of Photosynthesis
  • Language: en
  • Pages: 2015

Handbook of Photosynthesis

  • Type: Book
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  • Published: 2018-09-03
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  • Publisher: CRC Press

Since the publication of the previous editions of the Handbook of Photosynthesis, many new ideas on photosynthesis have emerged in the past decade that have drawn the attention of experts and researchers on the subject as well as interest from individuals in other disciplines. Updated to include 37 original chapters and making extensive revisions to the chapters that have been retained, 90% of the material in this edition is entirely new. With contributions from over 100 authors from around the globe, this book covers the most recent important research findings. It details all photosynthetic factors and processes under normal and stressful conditions, explores the relationship between photos...

Damascus Under the Mamluks
  • Language: en

Damascus Under the Mamluks

  • Type: Book
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  • Published: 1964
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  • Publisher: Unknown

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