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This book considers portrayals of Pontius Pilate in film from the silent era to the twenty-first century.
A humorous retelling of the adventures of Aeneas.
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An introduction to Shakespeare's I Henry IV - introducing its critical and performance history, current critical landscape and new directions in research on the play.
The essays in On the Writing of New Testament Commentaries survey relevant questions related to the writing of commentaries on the books of the New Testament.
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
The Latin text of Vergil's Aeneid that is required reading for the AP* Latin Literature Exam is contained in this workbook. The exercises in the workbook give students practice with all aspects of the AP* Vergil syllabus: content, translation, meter, grammar, syntax, vocabulary, figures of speech, and literary analysis. In addition, the format of the exercises accustoms the students to all the kinds of questions found on the AP* Vergil Examination. The Teacher's Guide will provide answers and grading guidelines.
The fictional Don Quixote was constantly defeated in his knightly adventures. In writing Quixote's story, however, Miguel Cervantes succeeded in a different kind of quest — the creation of a modern novel that ‘conquers’ and assimilates countless literary genres. /spanDon Quixote among the Saracens considers how Cervantes's work reflects the clash of civilizations and anxieties towards cultural pluralism that permeated Golden Age Spain. Frederick A. de Armas unravels an essential mystery of one of world literature's best known figures: why Quixote sets out to revive knight errantry, and why he comes to feel at home only among the Moorish ‘Saracens,’ a people whom Quixote feared at the beginning of the novel. De Armas also reveals Quixote's inner conflicts as both a Christian who vows to battle the infidel, but also a secret Saracen sympathizer. While delving into genre theory, Don Quixote among the Saracens adds a new dimension to our understandings of Spain's multicultural history.
Rising to the challenge of rendering the poem's Latin hexameters by adopting English iambic ones, Len Krisak's Aeneid doubles down on the English poetic tradition by also featuring rhyme. In Krisak's hands, these devices provide not only a superb kind of music but the snap and power of an epic adventure that glories in what only formal poetry can do. Enhanced by an Introduction and an extensive set of notes by Christopher M. McDonough, this Aeneid works as story, voice, and verse.