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This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.
This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Logical Aspects of Computational Linguistics, LACL '97, held in Nancy, France in September 1997. The 10 revised full papers presented were carefully selected during two rounds of reviewing. Also included are two comprehensive invited papers. Among the topics covered are type theory, various types of grammars, linear logic, parsing, type-directed natural language processing, proof-theoretic aspects, concatenation logics, and mathematical languages.
This book constitutes the refereed proceedings of the 14th Australian Joint Conference on Artificial Intelligence, AI 2001, held in Adelaide, Australia, in December 2001. The 55 revised full papers presented together with one invited contribution were carefully reviewed and selected from a total of 100 submissions. The papers cover the whole range of artificial intelligence from theoretical and foundational issues to advanced applications in a variety of fields.
Emotion pervades human life in general, and human communication in particular, and this sets information technology a challenge. Traditionally, IT has focused on allowing people to accomplish practical tasks efficiently, setting emotion to one side. That was acceptable when technology was a small part of life, but as technology and life become increasingly interwoven we can no longer ask people to suspend their emotional nature and habits when they interact with technology. The European Commission funded a series of related research projects on emotion and computing, culminating in the HUMAINE project which brought together leading academic researchers from the many related disciplines. This...
This volume constitutes the refereed proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, ACII 2011, held in Memphis, TN, USA, in October 2011.
Human conversational partners are able, at least to a certain extent, to detect the speaker’s or listener’s emotional state and may attempt to respond to it accordingly. When instead one of the interlocutors is a computer a number of questions arise, such as the following: To what extent are dialogue systems able to simulate such behaviors? Can we learn the mechanisms of emotional be- viors from observing and analyzing the behavior of human speakers? How can emotionsbeautomaticallyrecognizedfromauser’smimics,gesturesandspeech? What possibilities does a dialogue system have to express emotions itself? And, very importantly, would emotional system behavior be desirable at all? Given the ...
This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Virtual Agents, IVA 2012, held in Santa Cruz, CA, USA, in September 2012. The 17 revised full papers presented together with 31 short papers and 18 poster papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on IVAs on learning environments; emotion and personality; evaluation and empirical studies; multimodal perception and expression; narrative and interactive applications; social interaction; authoring and tools; conceptual frameworks.
The advent of the digital era, the Internet, and the development of fast com puting devices that can access mass storage servers at high communication bandwidths have brought within our reach the world of ambient intelligent systems. These systems provide users with information, communication, and entertainment at any desired place and time. Since its introduction in 1998, the vision of Ambient Intelligence has attracted much attention within the re search community. Especially, the need for intelligence generated by smart al gorithms, which run on digital platforms that are integrated into consumer elec tronics devices, has strengthened the interest in Computational Intelligence. This newly developing research field, which can be positioned at the inter section of computer science, discrete mathematics, and artificial intelligence, contains a large variety of interesting topics including machine learning, con tent management, vision, speech, data mining, content augmentation, profiling, contextual awareness, feature extraction, resource management, security, and privacy.
This book constitutes the thoroughly refereed post-conference proceedings of the COST Action 2102 and euCognition supported international school on Multimodal Signals: 'Cognitive and Algorithmic Issues' held in Vietri sul Mare, Italy, in April 2008. The 34 revised full papers presented were carefully reviewed and selected from participants’ contributions and invited lectures given at the workshop. The volume is organized in two parts; the first on Interactive and Unsupervised Multimodal Systems contains 14 papers. The papers deal with the theoretical and computational issue of defining algorithms, programming languages, and determinist models to recognize and synthesize multimodal signals....
The two-volume set LNCS 8618 and 8619 constitutes the refereed proceedings of the 9th International Conference EuroHaptics 2014, held in Versailles, France, in June 2014. The 118 papers (36 oral presentations and 82 poster presentations) presented were carefully reviewed and selected from 183 submissions. Furthermore, 27 demos were exhibited, each of them resulting in a short paper included in the volumes. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover topics such as human-computer interaction, human-robot interactions, neuroscience, perception and psychophysics, biomechanics and motor control, modelling and simulation; and a broad range of applications in medicine, rehabilitation, art, and design.