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Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Language: en
  • Pages: 392

Computer Vision, Imaging and Computer Graphics Theory and Applications

  • Type: Book
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  • Published: 2019-07-23
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  • Publisher: Springer

This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Computer Animation and Simulation 2001
  • Language: en
  • Pages: 205

Computer Animation and Simulation 2001

This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Gesture in Human-Computer Interaction and Simulation
  • Language: en
  • Pages: 344

Gesture in Human-Computer Interaction and Simulation

  • Type: Book
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  • Published: 2006-02-15
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Interactive Shape Design
  • Language: en
  • Pages: 81

Interactive Shape Design

Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture

Discrete Geometry for Computer Imagery
  • Language: en
  • Pages: 551

Discrete Geometry for Computer Imagery

This book constitutes the refereed proceedings of the 15th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2009, held in Montréal, Canada, in September/October 2009. The 42 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on discrete shape, representation, recognition and analysis; discrete and combinatorial tools for image segmentation and analysis; discrete and combinatorial Topology; models for discrete geometry; geometric transforms; and discrete tomography.

Computer Animation and Simulation ’98
  • Language: en
  • Pages: 132

Computer Animation and Simulation ’98

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Shared Earth Modeling
  • Language: en
  • Pages: 428

Shared Earth Modeling

Over the last two decades, earth modeling has become a major investigative tool for evaluating the potential of hydrocarbon reservoirs. Earth modelling must now face new challenges since petroleum exploration no longer consists in only investigating newly identified resources, but also in re-evaluating the potential of previously investigated reservoirs in the light of new prospecting data and of revised interpretations. Earth models incorporate a variety of different interpretations made on various types of data at successive steps of the modeling process. However, current modeling procedures provide no way to link a range of data and interpretations with a final earth model. For this reaso...

Discrete Geometry for Computer Imagery
  • Language: en
  • Pages: 540

Discrete Geometry for Computer Imagery

  • Type: Book
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  • Published: 2009-09-19
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 15th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2009, held in Montréal, Canada, in September/October 2009. The 42 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on discrete shape, representation, recognition and analysis; discrete and combinatorial tools for image segmentation and analysis; discrete and combinatorial Topology; models for discrete geometry; geometric transforms; and discrete tomography.

Virtual Reality: Concepts and Technologies
  • Language: en
  • Pages: 434

Virtual Reality: Concepts and Technologies

  • Type: Book
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  • Published: 2011-07-27
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  • Publisher: CRC Press

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Computational Science — ICCS 2002
  • Language: en
  • Pages: 1115

Computational Science — ICCS 2002

  • Type: Book
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  • Published: 2003-08-01
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  • Publisher: Springer

Computational Science is the scienti?c discipline that aims at the development and understanding of new computational methods and techniques to model and simulate complex systems. The area of application includes natural systems – such as biology, envir- mental and geo-sciences, physics, and chemistry – and synthetic systems such as electronics and ?nancial and economic systems. The discipline is a bridge b- ween ‘classical’ computer science – logic, complexity, architecture, algorithms – mathematics, and the use of computers in the aforementioned areas. The relevance for society stems from the numerous challenges that exist in the various science and engineering disciplines, whi...