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In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-b...
The prolific deployment of Artificial Intelligence (AI) across different fields has introduced novel challenges for AI developers and researchers. AI is permeating decision making for the masses, and its applications range from self-driving automobiles to financial loan approvals. With AI making decisions that have ethical implications, responsibilities are now being pushed to AI designers who may be far-removed from how, where, and when these ethical decisions occur. Trolley Crash: Approaching Key Metrics for Ethical AI Practitioners, Researchers, and Policy Makers provides audiences with a catalogue of perspectives and methodologies from the latest research in ethical computing. This work ...
The refereed proceedings of the 4th International and Interdisciplinary Conference on Modeling and Using Context, CONTEXT 2003, held in Stanford, CA, USA in June 2003. The 31 full papers and 15 short papers presented were carefully reviewed, selected, and revised for inclusion in the book. The papers presented deal with the interdisciplinary topic of modeling and using context from various points of view, ranging through cognitive science, formal logic, artifical intelligence, computational intelligence, philosophical and psychological aspects, and information processing. Highly general philosophical and theoretical issues are complemented by specific applications in various fields.
This book is the ?nal outcome of VECPAR 2000 – 4th International Meeting on Vector and Parallel Processing. VECPAR constitutes a series of conferences, which have been organized by the Faculty of Engineering of the University of Porto since 1993, with the main objective of disseminating new knowledge on parallel computing. Readership of This Book The book is aimed at an audience of researchers and graduate students in a broad range of scienti?c areas, including not only computer science, but also applied mathematics and numerical analysis, physics, and engineering. Book Plan From a total of 66 papers selected on the basis of extended abstracts for p- sentation at the conference, a subset o...
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.
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Over the last decades, the interior of cars has been constantly changing. A promising, yet unexplored, modality are large stereoscopic 3D (S3D) dashboards. Replacing the traditional car dashboard with a large display and applying binocular depth cues, such a user interface (UI) could provide novel possibilities for research and industry. In this book, the author introduces a development environment for such a user interface. With it, he performed several driving simulator experiments and shows that S3D can be used across the dashboard to support menu navigation and to highlight elements without impairing driving performance. The author demonstrates that S3D has the potential to promote safe driving when used in combination with virtual agents during conditional automated driving. Further, he present results indicating that S3D navigational cues improve take-over maneuvers in conditional automated vehicles. Finally, investigating the domain of highly automated driving, he studied how users would interact with and manipulate S3D content on such dashboards and present a user-defined gesture set.