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The Study of Games
  • Language: en
  • Pages: 548

The Study of Games

  • Type: Book
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  • Published: 2015-01-27
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  • Publisher: Ishi Press

The authors, Elliott Morton Avedon and Brian Sutton-Smith are recognized authorities on the study of games. Elliott Morton Avedon was born on 28 April 1930 in Florida. He is the author of "Therapeutic Recreation Service: An Applied Behavioural Approach." Brian Sutton-Smith was born in Wellington, New Zealand in 1924. His academic career is focused on children's games, adult games, children's play, children's drama, films and narratives, as well as children's gender issues and sibling position. Brian Sutton-Smith is the author of some 50 books, the most recent of which is The Ambiguity of Play, and some 350 scholarly articles. He has been the President of The Anthropological Association for the Study of Play and of The American Psychological Association, Division g10 (Psychology and the Arts). As a founder of the Children's Folklore Society he has received a Lifetime Achievement Award from the American Folklore Society.

Game After
  • Language: en
  • Pages: 371

Game After

  • Type: Book
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  • Published: 2014-01-24
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  • Publisher: MIT Press

A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video game...

Recreation
  • Language: en
  • Pages: 98

Recreation

  • Type: Book
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  • Published: 1966
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  • Publisher: Unknown

None

Socio-recreative Programming for the Retarded
  • Language: en
  • Pages: 84

Socio-recreative Programming for the Retarded

  • Type: Book
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  • Published: 1964
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  • Publisher: Unknown

None

The British Library General Catalogue of Printed Books to 1975
  • Language: en
  • Pages: 538

The British Library General Catalogue of Printed Books to 1975

  • Type: Book
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  • Published: 1979
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  • Publisher: Unknown

None

Postsecondary Play
  • Language: en
  • Pages: 347

Postsecondary Play

  • Type: Book
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  • Published: 2014-06-01
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  • Publisher: JHU Press

Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their ev...

Socio-recreative Programming for the Retarded
  • Language: en

Socio-recreative Programming for the Retarded

  • Type: Book
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  • Published: 1970
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  • Publisher: Unknown

None

Cumulated Index to the Books
  • Language: en
  • Pages: 2600

Cumulated Index to the Books

  • Type: Book
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  • Published: 1972
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  • Publisher: Unknown

None

Cumulative Book Index
  • Language: en
  • Pages: 2600

Cumulative Book Index

  • Type: Book
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  • Published: 1972
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  • Publisher: Unknown

None

Wesensmerkmale und Nutzen des Spiels im Schulunterricht
  • Language: de
  • Pages: 16

Wesensmerkmale und Nutzen des Spiels im Schulunterricht

  • Type: Book
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  • Published: 2013-12-10
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  • Publisher: GRIN Verlag

Studienarbeit aus dem Jahr 2013 im Fachbereich Pädagogik - Schulpädagogik, Note: 1,7, Gottfried Wilhelm Leibniz Universität Hannover (Institut für Erziehungswissenschaft), Veranstaltung: Zur sozialisatorischen und pädagogischen Bedeutung des Spiels, Sprache: Deutsch, Abstract: Each person defines games in his own way – the anthropologists and folklorists in terms of historical origins; the military men, businessmen, and educators in terms of usages; the social scientists in terms of psychological and social functions. There is overwhelming evidence in all this that the meaning of games is, in part, a function of the ideas of those who think about them. Elliott Morton Avedon, Gründer ...