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Geotekniska problem i samband med byggande av ny bro över Höje å söder om Lund
  • Language: sv
  • Pages: 32

Geotekniska problem i samband med byggande av ny bro över Höje å söder om Lund

  • Type: Book
  • -
  • Published: 1982
  • -
  • Publisher: Unknown

None

Slutrapport över korrosionsplats Stockholm, centralstationen
  • Language: sv
  • Pages: 25

Slutrapport över korrosionsplats Stockholm, centralstationen

  • Type: Book
  • -
  • Published: 1985
  • -
  • Publisher: Unknown

None

SJ Contribution to Rapid Mass Movements in Soils - Slides, Falls, Flows, Creeps
  • Language: en
  • Pages: 16

SJ Contribution to Rapid Mass Movements in Soils - Slides, Falls, Flows, Creeps

  • Type: Book
  • -
  • Published: 1984
  • -
  • Publisher: Unknown

None

Transportation
  • Language: en
  • Pages: 22

Transportation

  • Type: Book
  • -
  • Published: 1977-08
  • -
  • Publisher: Unknown

None

Något om kvalitetskontroll av makadam och SJ nya makadambestämmelser
  • Language: en
  • Pages: 14

Något om kvalitetskontroll av makadam och SJ nya makadambestämmelser

  • Type: Book
  • -
  • Published: 1968
  • -
  • Publisher: Unknown

None

Slutrapport över korrosionsplats Norrköping, Centralstationen
  • Language: sv
  • Pages: 22

Slutrapport över korrosionsplats Norrköping, Centralstationen

  • Type: Book
  • -
  • Published: 1983
  • -
  • Publisher: Unknown

None

GFF
  • Language: en
  • Pages: 420

GFF

  • Type: Book
  • -
  • Published: 1986
  • -
  • Publisher: Unknown

None

Introduction to 3D Game Programming with DirectX 10
  • Language: en
  • Pages: 529

Introduction to 3D Game Programming with DirectX 10

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Introduction to 3D Game Programming with DirectX 9.0c
  • Language: en
  • Pages: 724

Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; lear...

Secondary Changes in the Strength of Clay Layers and the Origin of Sensitive Clays
  • Language: en
  • Pages: 144