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Digital Humanities and Laboratories
  • Language: en
  • Pages: 325

Digital Humanities and Laboratories

This book · includes contributions from a diverse, international range of scholars and practitioners and this volume examines the ways laboratories of all kinds contribute to digital research and pedagogy. · Acknowledging that they are emerging amid varied cultural and scientific traditions, the volume considers how they lead to the specification of digital humanities and how a locally situated knowledge production is embedded in the global infrastructure system. · consolidates the discussion on the role of the laboratory in DH and brings digital humanists into the interdisciplinary debate concerning the notion of a laboratory as a critical site in the generation of experimental knowledge...

From Narratology to Computational Story Composition and Back
  • Language: en
  • Pages: 362

From Narratology to Computational Story Composition and Back

  • Type: Book
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  • Published: 2023-03-10
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  • Publisher: IOS Press

Although both deal with narratives, the two disciplines of Narrative Theory (NT) and Computational Story Composition (CSC) rarely exchange insights and ideas or engage in collaborative research. The former has its roots in the humanities, and attempts to analyze literary texts to derive an understanding of the concept of narrative. The latter is in the domain of Artificial Intelligence, and investigates the autonomous composition of fictional narratives in a way that could be deemed creative. The two disciplines employ different research methodologies at contradistinct levels of abstraction, making simultaneous research difficult, while a close exchange between the two disciplines would undo...

On Making in the Digital Humanities
  • Language: en
  • Pages: 309

On Making in the Digital Humanities

  • Type: Book
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  • Published: 2023-03-13
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  • Publisher: UCL Press

On Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it. The volume draws focus to the interwoven layers of human and technological textures that constitute digital humanities scholarship. To do this, it assembles a group of well-known, experienced and emerging scholars in the digital humanities to reflect on various forms of making (we privilege here the creative and applied side of the digital humanities). The volume honours the work of John Bradley, as it is totemic of a practice of making that is deeply informed by critical perspectives. A special chapter ...

Annotations in Scholarly Editions and Research
  • Language: en
  • Pages: 429

Annotations in Scholarly Editions and Research

The term ‘annotation’ is associated in the Humanities and Technical Sciences with different concepts that vary in coverage, application and direction but which also have instructive parallels. This publication mirrors the increasing cooperation that has been taking place between the two disciplines within the scope of the digitalization of the Humanities. It presents the results of an international conference on the concept of annotation that took place at the University of Wuppertal in February 2019. This publication reflects on different practices and associated concepts of annotation in an interdisciplinary perspective, puts them in relation to each other and attempts to systematize their commonalities and divergences. The following dynamic visualizations allow an interactive navigation within the volume based on keywords: Wordcloud ☁ , Matrix ▦ , Edge Bundling ⊛

Empty-Base Explanation
  • Language: en
  • Pages: 206

Empty-Base Explanation

Why does a dough rise? We might cite the presence of yeast as a reason why and explain the mechanism by which one brings about the other. This book investigates the idea of Empty-Base Explanation, in which a phenomenon is brought about by a mechanism alone, without help from any reasons why. Examples of concrete applications in metaphysics, epistemology, logic, and philosophical theology further explain the concept of this philosophical tool.

Ambiguity and Narratology
  • Language: en
  • Pages: 284

Ambiguity and Narratology

As a well-known phenomenon in everyday communication, ambiguity has increasingly become the subject of interdisciplinary research in recent years. However, within this context, it has been observed that words or expressions situated within the artistic framework of storytelling have not yet been at the centre of research interest. This book aims to bridge this gap by examining the phenomenon of ambiguity from the perspective of narratology – understood as a general theory of narration and narrative communication. The volume pursues two goals: Firstly, it seeks to demonstrate that the interdisciplinary combination of linguistics, cultural history and narratology enriches the field of litera...

Assessing Autoethnography
  • Language: en
  • Pages: 254

Assessing Autoethnography

Assessing Autoethnography provides readers with multiple ways to analyze autoethnographies and other forms of personal narrative writing. Given the proliferation of such forms across academic contexts, the book offers a guide of what autoethnography is, why it matters, and how to do it. Taking each of the three parts of auto-, ethno-, and -graphy in detail, Herrmann, and Adams, provide criteria and points of discussion to ensure robust assessment of an autoethnographic work as a whole. Every chapter is accompanied with exemplars and considers issues such as ethics, storytelling, and good writing. The book discerns the kinds of personal experiences that often work best for autoethnographic pr...

Zoomland
  • Language: en
  • Pages: 490

Zoomland

Despite a variety of theoretical and practical undertakings, there is no coherent understanding of the concept of scale in digital history and humanities, and its potential is largely unexplored. A clearer picture of the whole spectrum is needed, from large to small, distant to close, global to local, general to specific, macro to micro, and the in-between levels. The book addresses these issues and sketches out the territory of Zoomland, at scale. Four regions and sixteen chapters are conceptually and symbolically depicted through three perspectives: bird's eye, overhead, and ground view. The variable-scale representation allows for exploratory paths covering areas such as: theoretical and ...

Literature and Computation
  • Language: en
  • Pages: 281

Literature and Computation

Literature and Computation presents some of the most relevantly innovative recent approaches to literary practice, theory, and criticism as driven by computation and situated in digital environments. These approaches rely on automated analyses, but use them creatively, engage in text modeling but inform it with qualitative[-interpretive] critical possibilities, and contribute to present-day platform culture in revolutionizing intermedial ways. While such new directions involve more and more sophisticated machine learning and artificial intelligence, they also mark a spectacular return of the (trans)human(istic) and of traditional-modern literary or urgent political, gender, and minority-related concerns and modes now addressed in ever subtler and more nuanced ways within human-computer interaction frameworks. Expanding the boundaries of literary and data studies, digital humanities, and electronic literature, the featured contributions unveil an emerging landscape of trailblazing practice and theoretical crossovers ready and able to spawn and/or chart the witness literature of our age and cultures.

Metagames
  • Language: en
  • Pages: 209

Metagames

Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.