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Novel Advice
  • Language: en
  • Pages: 224

Novel Advice

From an Emmy Award–winning writer, witty and hilarious advice to classic literary characters—from Lady Macbeth to Victor Frankenstein—on how to cope with their most arduous, “real-life” struggles. Why do we love literature? There are many reasons, of course, but one of them has to be that we find the characters relatable. Even while fictional, their problems and predicaments feel real, speaking to human nature and reality even when wrapped in fantastical or romantic packaging. When a real-world person has a problem, they turn to their friends, family, therapists—and advice columnists. In Novel Advice, our favorite characters from classic literature do just that, writing in to Aun...

Novel Advice
  • Language: en
  • Pages: 224

Novel Advice

From an Emmy Award–winning writer, witty and hilarious advice to classic literary characters—from Lady Macbeth to Victor Frankenstein—on how to cope with their most arduous, “real-life” struggles. Why do we love literature? There are many reasons, of course, but one of them has to be that we find the characters relatable. Even while fictional, their problems and predicaments feel real, speaking to human nature and reality even when wrapped in fantastical or romantic packaging. When a real-world person has a problem, they turn to their friends, family, therapists—and advice columnists. In Novel Advice, our favorite characters from classic literature do just that, writing in to Aun...

Transmedia Storytelling
  • Language: en
  • Pages: 193

Transmedia Storytelling

This volume charts the evolution of Pemberley Digital’s transmedia adaptations of nineteenth-century novels in order to interrogate the uneasy relationship between transmedia storytelling and consumer culture. It first examines two Austen-centered films, Lost in Austen and Austenland, that present “immersive” Austen experiences that anticipate Pemberley Digital’s transmedia adaptations, bridging traditional film adaptations and transmedia’s participatory culture. Subsequent chapters turn to Pemberley Digital’s transmedia adaptations of Austen’s and Shelley’s novels to argue that, although such adaptations may appear feminist in their emphasis on female protagonists, their larger narratives expose a subtext of anxiety about unstable gender roles, financial vulnerability, and the undervaluation of career-specific skill sets, both for the characters and the production company itself. The study provides a robust theoretical framework within which to read transmedia adaptations of “classic literature,” illuminating both the potential of, and the challenges facing, digital and transmedia storytellers and participants.

Well Played 2.0
  • Language: en
  • Pages: 336

Well Played 2.0

  • Type: Book
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  • Published: 2010
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  • Publisher: Lulu.com

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

A Companion to Media Fandom and Fan Studies
  • Language: en
  • Pages: 592

A Companion to Media Fandom and Fan Studies

A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories, Genealogies, Methodologies; Fan Practices; Fandom and Cultural Studies; Digital Fandom; and The Future of Fan Studies—the book synthesizes literature surrounding important theories, debates, and issues within the field of fan studies. It also traces and explains the social, historical, political, commercial, ethical, and creative dimensions of fandom and fan studies. Exploring both the historical and the contemporary fan situation, the volume presents fandom and fan studies as models of 21st century production and consumption, and identifies the emergent trends in this unique field of study.

The Politics of Fandom
  • Language: en
  • Pages: 224

The Politics of Fandom

  • Type: Book
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  • Published: 2022-01-20
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  • Publisher: McFarland

Fandom has been celebrated both as a harmonious, tolerant space and as apolitical and detached from reality. Yet fandom is neither harmonious nor apolitical. Throughout the past century, fandom has been shaped by recurring controversies and sparked by the emergence of new circles, platforms and discourses. Since the earliest days of science-fiction fandom, fans have conceived of their communities as quasi-political bodies, and of themselves as public actors in discursive spaces. They are concerned with the organizational structures, norms, and borders of fandom as well as their own position within it all. This latter concern has moved to the forefront as fan practices and platforms have been coopted by the entertainment industry and by political actors, forcing fans to situate their fannish and political identities in relation to both sprawling transmedia franchises and right-wing groups exploiting fannish formations for political ends. Through case studies of Glee and The Hunger Games fandoms as well as events such as Gamergate, RaceFail '09 and the Hugo Awards controversies, this book explores the complexities of political fandom.

Neither the Time nor the Place
  • Language: en
  • Pages: 297

Neither the Time nor the Place

The usefulness of time and place as defining categories would seem to be baked into the very notion of nineteenth-century American literary studies, yet they have challenged scholars practically since the field's inception. In Neither the Time nor the Place seventeen critics consider how the space-time dyad has both troubled and invigorated Americanist scholarship in recent decades and make explicit how time and place are best considered in tandem, interrogating each other. Taken together, the essays challenge depictions of place and time as bounded and linear, fixed and teleological, or mere ideological constructions. They address both familiar and unexpected objects, practices, and texts, ...

Will Spook You For Real
  • Language: en
  • Pages: 346

Will Spook You For Real

Popular fiction can be more than "feel-good diversion". Stories which are intended to entertain are uniquely suited to affect their recipients' feelings or moods, and tend to leave a more sustained impression than lectures or lists of facts. It is hardly surprising, therefore, that story-telling keeps on thriving in the 21st century, with ever new media providing ever new space for narratives. In Will Spook You For Real, Huber examines a wide range of strategies used in fiction to trigger a specific emotion in the readers: anxiety regarding the social constructs they live in, and their specific positions within these constructs. Can we trust our neighbours? Can we rely on our governments? What do big corporations have in mind? And what happens if I cannot conform to the role which has been assigned to me?

The Secret Diary of Lizzie Bennet
  • Language: en
  • Pages: 400

The Secret Diary of Lizzie Bennet

A modern adaptation of Jane Austen’s Pride and Prejudice based on the Emmy Award–winning YouTube series, The Lizzie Bennet Diaries. Twenty‑four‑year‑old grad student Lizzie Bennet is saddled with student loan debt and still living at home along with her two sisters—beautiful Jane and reckless Lydia. When she records her reflections on life for her thesis project and posts them on YouTube, she has no idea The Lizzie Bennet Diaries will soon take on a life of their own, turning the Bennet sisters into internet celebrities seemingly overnight. When rich and handsome Bing Lee comes to town, along with his stuck‑up friend William Darcy, things really start to get interesting for the...

Social Media Entertainment
  • Language: en
  • Pages: 364

Social Media Entertainment

  • Type: Book
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  • Published: 2019-02-26
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  • Publisher: NYU Press

Winner, 2020 Outstanding Book Award, given by the International Communication Association Honorable Mention, 2020 Nancy Baym Book Award, given by the Association of Internet Researchers How the transformation of social media platforms and user-experience have redefined the entertainment industry In a little over a decade, competing social media platforms, including YouTube, Facebook, Twitter, Instagram, and Snapchat, have given rise to a new creative industry: social media entertainment. Operating at the intersection of the entertainment and interactivity, communication and content industries, social media entertainment creators have harnessed these platforms to generate new kinds of content...