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Neste livro a autora Karla Veronica Mendes da Silva, em colaboração com os autores Elaine Rodrigues Perdigão e Ovidio Orlando Filho, oferece uma avaliação da Associação dos Trabalhadores em Educação da Universidade Federal do Estado do Rio de Janeiro, destacando a satisfação dos associados como foco central do estudo. Em face às decrescentes taxas de sindicalização no país, a avaliação lança luz sobre os desafios do associativismo no setor público e propõe recomendações úteis para fortalecimento da entidade em prol de melhorias nas condições de trabalho e da qualidade dos serviços prestados à sociedade.
This book discusses the commercialization of biofuels and the Brazilian government policies for the promotion of renewable energy program in Brazil, which could be a learning module for several countries for implementing biofuels policy to improve their socioeconomic status and make them energy independent. Researchers in academia and industries, policy makers, and economic analysts will be assisted by important source of information in their ongoing research and future perspectives. This book will benefit graduate and postgraduate students of chemical and biochemical engineering, forestry, microbiology, biochemistry, biotechnology, applied chemistry, environmental science, sustainable energy, and biotech business disciplines by signifying the applied aspects of bioenergy production from various natural sources and their implications. Graduate and postgraduate students as well as postdoctoral researchers will find clear concepts of feedstock analysis, feedstock degradation, microbial fermentation, genetic engineering, renewable energy generation and storage, climate changes, and techno-economic analysis of biofuels production technologies.
In Inscribed Power, Ryan D. Giles explores the function of amuletic prayers, divine names, and incantation formulas that were inscribed and printed on parchment, paper and other media, and at the same time inserted into classic literary works in Spain. Giles’ insightful analysis of the intersection between amulets and literary texts offers fresh and original interpretations of well-known texts such as the Poema de mío Cid, the Libro de Alexandre, the Libro de buen amor, Celestina, Lazarillo de Tormes, and the Buscón. Inscribed Power is a fascinating work that highlights specific amuletic texts that were used to heal, protect, or otherwise provide a blessing or curse to discover how their powers could influence fictional lives at different moments in the development of Spanish literature.
This publication is a testament to the enormous potential that integrating traditional and scientific knowledge can have for both local communities and academic and development professionals alike. It also serves as a reminder to the scientific community that science should be shared with local people and not confined to journals and closed circles of technical experts. From Brazil nuts and Cat's claw to Copaiba and Titica, this book shares a wealth of information on a wide range of plant species that only close collaboration between local peoples and researchers could possibly breed.
About Trees considers our relationship with language, landscape, perception, and memory in the Anthropocene. The book includes texts and artwork by a stellar line up of contributors including Jorge Luis Borges, Andrea Bowers, Ursula K. Le Guin, Ada Lovelace and dozens of others. Holten was artist in residence at Buro BDP. While working on the book she created an alphabet and used it to make a new typeface called Trees. She also made a series of limited edition offset prints based on her Tree Drawings.
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Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.