You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This open access volume assesses the influence of our changing media environment. Today, there is not one single medium that is the driving force of change. With the spread of various technical communication media such as mobile phones and internet platforms, we are confronted with a media manifold of deep mediatization. But how can we investigate its transformative capability? This book answers this question by taking a non-media-centric perspective, researching the various figurations of collectivities and organizations humans are involved in. The first part of the book outlines a fundamental understanding of the changing media environment of deep mediatization and its transformative capacity. The second part focuses on collectivities and movements: communities in the city, critical social movements, maker, online gaming groups and networked groups of young people. The third part moves institutions and organizations into the foreground, discussing the transformation of journalism, religion, politics, and education, whilst the fourth and final part is dedicated to methodologies and perspectives.
This publication considers the impact of information and communication technologies (ICTs) on teaching and learning practices in modern education systems in Europe, based on the findings of a project, entitled "Learning and teaching in the communication society", through which the Council of Europe seeks to contribute to the evolution of European education systems.
Despite the significant decrease in bullying that has been reported in many countries during the last two decades, bullying continues to be a significant problem among young people. Given the increase of internet use among youth, researchers have started to pay attention to cyberspace, understanding that it may be a fertile ground for bullying behaviors, specifically, what is known as cyberbullying. “Family, Bullying and Cyberbullying” examines the association of several family variables with bullying in offline and online environments during childhood and adolescence. Contributors from the Americas, Canada, Asia, and Europe offer cutting-edge research on family dynamics, bystander behav...
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conf...
This foundational coursebook offers an accessible and up-to-date introduction to all relevant areas of Teaching English. Definitions and practical examples guide the understanding and reflection of basic and advanced concepts of foreign language learning. The fully revised second edition responds to new developments in language education: (1) Recent policies from the Kultusministerkonferenz and updates of the Common European Framework of Reference for Languages with its Companion Volume (2020) pay more attention to language awareness, mediation, and media literacy. (2) New empirical research explores the aims, methods, and impact of professional teacher education, Task-Based Language Teaching, and Content-and-Language-Integrated Learning. (3) The dramatic need for online teaching has met with refined concepts of multimodal media competence and cutting-edge tools for the digital classroom. This essential introduction and the PowerPoint presentations online facilitate multimodal teaching and learning.
This volume was first published by Inter-Disciplinary Press in 2013. Virtual Worlds are not “dead and gone” – far from it. If the 3rd Global Conference in Experiential Learning in Virtual Worlds taught its delegates anything, it was that virtual worlds are on the cusp of an exciting, resurging and impending upswing. A large variety of industries are captured within this eBook—architecture, computer programming, ethics, information science, literature, organizational development, and psychology – the editors of this eBook are confident you will find something appealing to you. Join us during this exciting time, and explore some of the fascinating learning experiences that virtual worlds have to offer!
Geschichtsvideos auf Youtube haben für die Vermittlung historisch-politischer Inhalte eine enorme Reichweite erlangt. Das Problem: Aus wissenschaftlicher Perspektive sind diese Videos nicht immer fachlich und normativ triftig. Als Phänomene der Geschichtskultur vermitteln sie historische Orientierungsangebote an die Rezipient*innen, woraus handlungsleitende Motive entspringen können. Daraus ergibt sich die Notwendigkeit, Geschichtsdarstellungen auf Youtube nicht nur zu konsumieren, sondern auch zu reflektieren und in ihrer gesamtgesellschaftlichen Relevanz zu verstehen. Daher widmet sich der Band den medialen Inszenierungen, geschichtskulturellen Aushandlungsprozessen und der Epochenspezifik von Geschichtsdarstellungen auf Youtube. Um die fachlichen Expertisen zu diesen Themen zu bündeln, versammelt der Band acht wissenschaftliche Beiträge zu einer interdisziplinären Zusammenschau. Aus dieser Perspektive will der Band einen Beitrag zur Bestimmung des Verhältnisses der Geschichtswissenschaften zu populären Medien und den daraus erwachsenden Herausforderungen leisten.