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Tome Of Copy Protection
  • Language: en
  • Pages: 394

Tome Of Copy Protection

  • Type: Book
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  • Published: 2018-06-26
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  • Publisher: Unknown

Copy protection is designed to keep people from making copies of a disk. Because of the complexity and 'hidden' aspects of copy protection, most people have little or no idea how this protection works. The "Tome of Copy Protection" is designed to help you understand what is going on with your protected Apple II disks, and possibly show you how to copy them, or create your own copy protection scheme. The principles discussed can be applied to other computer systems. Highlights Include: Detailed discussions of Disk II Mechanics, Disk Structure, Reading and Writing Data, Analyzing Bits, Bit Insertion, Invalid Bytes, Nibble Counting, Nibble Editor Configuration, Self Sync, and the Elusive Sync Bit. Features source code, documentation and tips for over 25 unique programs such as NYBBLER - a multi-function nibble editor. Forwards included from legendary game developer John Romero, plus disk guru and Applesauce creator John Morris.

Lor Banesmith
  • Language: en
  • Pages: 160

Lor Banesmith

Welcome to Phinea, a world where three Suns keep night at bay. Most people have one name and an ordinary life, but a select few have a Name, a Bloodline, and a Fate. Trathe is a warrior beyond legend, but he is unaware of this until the age of nineteen. On the journey to fulfill his destiny, Trathe, led by his father, encounter lands and powers beyond anything he could have imagined.

Online Game Pioneers at Work
  • Language: en
  • Pages: 403

Online Game Pioneers at Work

  • Type: Book
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  • Published: 2015-06-03
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  • Publisher: Apress

In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the Unit...

Dungeons and Dreamers
  • Language: en
  • Pages: 304

Dungeons and Dreamers

Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of gamers. Gamers, interrupted -- Unleashed -- Herding gamers.

The Secret History of Mac Gaming
  • Language: en
  • Pages: 566

The Secret History of Mac Gaming

The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Summary of John Romero's Doom Guy
  • Language: en
  • Pages: 22

Summary of John Romero's Doom Guy

Get the Summary of John Romero's Doom Guy in 20 minutes. Please note: This is a summary & not the original book. "Doom Guy" by John Romero is an autobiographical account of Romero's life and career in the video game industry. Raised in a low-income neighborhood in Tucson, Arizona, by young parents amidst substance abuse and violence, Romero found solace in his Mexican grandmother's cooking and the cultural richness of his heritage. His hyperthymesia and diverse background influenced his creativity and iconic games like DOOM. Despite a tumultuous family life, Romero's upbringing instilled a strong work ethic and resourcefulness...

Masters of Doom
  • Language: en
  • Pages: 394

Masters of Doom

  • Type: Book
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  • Published: 2003-04-24
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  • Publisher: Random House

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers i...

Doom Guy
  • Language: en
  • Pages: 566

Doom Guy

  • Type: Book
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  • Published: 2023-07-18
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  • Publisher: Abrams

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first ti...

High Score! Expanded
  • Language: en
  • Pages: 1617

High Score! Expanded

  • Type: Book
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  • Published: 2018-12-07
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  • Publisher: CRC Press

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.

Middle River Employment Center Access Study, Section 4(f) Evaluation, Baltimore County
  • Language: en
  • Pages: 736