Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Theory of Stereoscopic Transmission
  • Language: en
  • Pages: 200

The Theory of Stereoscopic Transmission

None

Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952
  • Language: en
  • Pages: 232

Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952

From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half. The technology, known as stereoscopy, creates an illusion of depth by presenting two slightly different images to the eye in print or on-screen. The advent of stereoscopic film technology excited both filmmakers and audiences, as a means of replicating all of the sounds, colors, movement, and dimensionality of life and nature for the first time. The origins of 3-D film are often linked with a proliferation of stereoscopic films in the 1950s. By the time films like Man in the Dark and House of Wax was attracting large crowd...

Ecstatic Worlds
  • Language: en
  • Pages: 367

Ecstatic Worlds

  • Categories: Art
  • Type: Book
  • -
  • Published: 2023-10-31
  • -
  • Publisher: MIT Press

When media translate the world to the world: twentieth-century utopian projects including Edward Steichen's “Family of Man,” Jacques Cousteau's underwater films, and Buckminster Fuller's geoscope. Postwar artists and architects have used photography, film, and other media to imagine and record the world as a wonder of collaborative entanglement—to translate the world for the world. In this book, Janine Marchessault examines a series of utopian media events that opened up and expanded the cosmos, creating ecstatic collective experiences for spectators and participants. Marchessault shows that Edward Steichen’s 1955 “Family of Man” photography exhibition, for example, and Jacques C...

3-D Revolution
  • Language: en
  • Pages: 458

3-D Revolution

Stereoscopic cinema began in the early 19th century and exploded in the 1950s in Hollywood. Its status as an enduring genre was confirmed in 2009 by the success of 3-D movie 'Avatar'.

Game Engine Gems, Volume One
  • Language: en
  • Pages: 382

Game Engine Gems, Volume One

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Index of Patents Issued from the United States Patent Office
  • Language: en
  • Pages: 1198

Index of Patents Issued from the United States Patent Office

  • Type: Book
  • -
  • Published: 1959
  • -
  • Publisher: Unknown

None

Catalog of Copyright Entries. Third Series
  • Language: en
  • Pages: 916

Catalog of Copyright Entries. Third Series

Includes Part 1, Number 2: Books and Pamphlets, Including Serials and Contributions to Periodicals

Semi-detached Idealists
  • Language: en
  • Pages: 496

Semi-detached Idealists

  • Type: Book
  • -
  • Published: 2000
  • -
  • Publisher: OUP Oxford

Building on his previous authoritative work on the British peace movement, Ceadel has produced a definitive historical analysis of its era of maturity - from the Crimean War to the Second World War.

The VES Handbook of Visual Effects
  • Language: en
  • Pages: 1138

The VES Handbook of Visual Effects

  • Categories: Art
  • Type: Book
  • -
  • Published: 2014-07-11
  • -
  • Publisher: CRC Press

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.