You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Yavalath is a board game with extremely simple rules, but an emergent twist that makes it interesting and fun to play. It came about as a result of the following question: can computers invent board games? This book features 15 games that can be played with a Yavalath set, including Yavalath itself. A Yavalath set consists of a hexagonal board of 5 hexes per side, 30 black stones, 30 white stones and at least 25 red stones. Grab some friends and a Yavalath set, and have some fun!
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
The Shibumi set is the simplest and most elegant of game systems, yet it hides surprising depth. This book introduces the system, its philosophy and mechanisms, and describes the complete rules for over 30 games. These include the best entries from the Shibumi Challenge game design contest, along with several solitaire puzzles and multi-player games.
Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).
The Mystique Deck is a special pack of 60 cards designedby Néstor Romeral Andrés and illustrated by Chechu Nieto. Each card has three primary attributes instead of just two: color, suit and number. Furthermore, each card is identified by a unique card number (1 - 60). The Mystique Deck is a framework for game design, card tricks, or whatever you like.This book features 12+1 games designed exclusively for this deck. Grab some friends and The Mystique Deck, and have some fun!
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through pl...
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
Margo is an abstract strategy game in which balls stack upwards to surround enemy groups and capture them. It's like Go but with some interesting 3D twists: groups can build over enemy groups to escape, and pinned balls survive capture to remain active as zombies... and zombies are dangerous!This book gives a comprehensive introduction to the game, including its rules, tactics and known strategies, and presents several annotated games and puzzles by way of example.This edition is "pocket" size, which fits conveniently in most pockets and the official Margo Samurai bag.
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.