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Handbook of Research on Serious Games for Educational Applications
  • Language: en
  • Pages: 524

Handbook of Research on Serious Games for Educational Applications

  • Type: Book
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  • Published: 2016-08-01
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  • Publisher: IGI Global

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Balancing the Tension between Digital Technologies and Learning Sciences
  • Language: en
  • Pages: 292

Balancing the Tension between Digital Technologies and Learning Sciences

This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.

Global Issues in Higher Education
  • Language: en
  • Pages: 426

Global Issues in Higher Education

In most developed countries a high proportion of the population (up to 50 percent) now enter higher education at some time in their lives. Higher education is therefore very important to national economies, both as a significant industry in its own right, and as a source of trained and educated personnel for the rest of the economy. It follows that there are enormous stakes involved for a particular country even though the payoff of serious reforms may take decades and thus be counterproductive to the political forces responsible for designing and implementing such reforms since their horizons tend to be very short. This new book tackles important issues in this dynamic field.

Workplace Learning for Changing Social and Economic Circumstances
  • Language: en
  • Pages: 290

Workplace Learning for Changing Social and Economic Circumstances

At the heart of this book is the rapid pace of change, the need to invest in and create good jobs and support the learning that this entails. It brings together a range of socio-cultural perspectives to examine the hard issues in relation to digitalisation, identity, work design and affordances for learning, mediated by the ecosystems within which work, and the workplace is positioned. The contributors take a strong social justice perspective that seeks to uncover commonly held assumptions about where the responsibility for workplace learning lies, how to understand workplace learning from a range of different perspectives and what it all means for practitioners and researchers in the field....

Introductions to ijCSCL
  • Language: en
  • Pages: 352

Introductions to ijCSCL

  • Type: Book
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  • Published: 2010-09-24
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  • Publisher: Lulu.com

The interdisciplinary field of Computer-Supported Collaborative Learning (CSCL) explores ways of making learning more engaging, stimulating, and effective by promoting collaboration among learners through the use of computer networking, simulations, and computational support. This volume reproduces the editorial introductions to the International Journal of Computer-Supported Collaborative Learning (ijCSCL) since its beginning in 2006. The introductions situate the articles in each quarterly issue within current CSCL research activity and highlight the unique perspectives and important contributions of the included papers. The introductions also present reflections on topics of CSCL theory and methodology, providing concise contributions of their own. Written in different styles, the introductions as an ensemble provide a lively, stimulating introduction to the CSCL research field as it has grown over the years.

SPS2022
  • Language: en
  • Pages: 874

SPS2022

  • Type: Book
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  • Published: 2022-05-17
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  • Publisher: IOS Press

The realization of a successful product requires collaboration between developers and producers, taking account of stakeholder value, reinforcing the contribution of industry to society and enhancing the wellbeing of workers while respecting planetary boundaries. Founded in 2006, the Swedish Production Academy (SPA) aims to drive and develop production research and education and to increase cooperation within the production area. This book presents the proceedings of the 10th Swedish Production Symposium (SPS2022), held in Skövde, Sweden, from 26-29 April 2022. The overall theme of the symposium was ‘Industry 5.0 Transformation – Towards a Sustainable, Human-Centric, and Resilient Produ...

Gamification in Education: Breakthroughs in Research and Practice
  • Language: en
  • Pages: 690

Gamification in Education: Breakthroughs in Research and Practice

  • Type: Book
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  • Published: 2018-01-05
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  • Publisher: IGI Global

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

ECGBL2009- 4th European Conference on Games-Based Learning
  • Language: en
  • Pages: 531

ECGBL2009- 4th European Conference on Games-Based Learning

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Designing Digital Work
  • Language: en
  • Pages: 448

Designing Digital Work

  • Type: Book
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  • Published: 2019-04-30
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  • Publisher: Springer

Combining theory, methodology and tools, this open access book illustrates how to guide innovation in today’s digitized business environment. Highlighting the importance of human knowledge and experience in implementing business processes, the authors take a conceptual perspective to explore the challenges and issues currently facing organizations. Subsequent chapters put these concepts into practice, discussing instruments that can be used to support the articulation and alignment of knowledge within work processes. A timely and comprehensive set of tools and case studies, this book is essential reading for those researching innovation and digitization, organization and business strategy.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning
  • Language: en
  • Pages: 678