Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Engineer of 2020
  • Language: en
  • Pages: 119

The Engineer of 2020

To enhance the nation's economic productivity and improve the quality of life worldwide, engineering education in the United States must anticipate and adapt to the dramatic changes of engineering practice. The Engineer of 2020 urges the engineering profession to recognize what engineers can build for the future through a wide range of leadership roles in industry, government, and academia-not just through technical jobs. Engineering schools should attract the best and brightest students and be open to new teaching and training approaches. With the appropriate education and training, the engineer of the future will be called upon to become a leader not only in business but also in nonprofit ...

Educating the Engineer of 2020
  • Language: en
  • Pages: 208

Educating the Engineer of 2020

Educating the Engineer of 2020 is grounded by the observations, questions, and conclusions presented in the best-selling book The Engineer of 2020: Visions of Engineering in the New Century. This new book offers recommendations on how to enrich and broaden engineering education so graduates are better prepared to work in a constantly changing global economy. It notes the importance of improving recruitment and retention of students and making the learning experience more meaningful to them. It also discusses the value of considering changes in engineering education in the broader context of enhancing the status of the engineering profession and improving the public understanding of engineering. Although certain basics of engineering will not change in the future, the explosion of knowledge, the global economy, and the way engineers work will reflect an ongoing evolution. If the United States is to maintain its economic leadership and be able to sustain its share of high-technology jobs, it must prepare for this wave of change.

The Comet & the Tornado
  • Language: en
  • Pages: 205

The Comet & the Tornado

An intimate look at Randy Pausch (author of the blockbuster The Last Lecture) from his friend and colleague It is impossible to pinpoint the moment Randy Pausch became a household name, but when he died, millions of people who either read or watched his last lecture on YouTube felt as if they had lost a friend. One man who actually did lose a close friend that day was Donald Marinelli. Affectionately referred to as “the Tornado” in the last lecture, Donald was the whirlwind of energy and creativity who co-founded the Entertainment Technology Center (ETC) at Carnegie Mellon University with Randy. Donald recounts his remarkable journey from Carnegie Mellon’s drama department, through the...

CIO
  • Language: en
  • Pages: 72

CIO

  • Type: Magazine
  • -
  • Published: 1997-11-01
  • -
  • Publisher: Unknown

None

Digital Humanities
  • Language: en
  • Pages: 148

Digital Humanities

Digital Humanities is becoming more exciting as mobile and desktop apps flood the market allowing users to accomplish tasks that not long ago were either impossible or required complicated coding or high-end computing. This volume considers the tools that provide access to digital communications, visualization, storage and retrieval at unprecedente

Level Design
  • Language: en
  • Pages: 400

Level Design

  • Type: Book
  • -
  • Published: 2009-10-21
  • -
  • Publisher: CRC Press

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

The Role-Playing Society
  • Language: en
  • Pages: 321

The Role-Playing Society

  • Type: Book
  • -
  • Published: 2016-03-04
  • -
  • Publisher: McFarland

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Advances in Web Based Learning -- ICWL 2006
  • Language: en
  • Pages: 389

Advances in Web Based Learning -- ICWL 2006

This book contributes the thoroughly refereed post-proceedings of the 5th International Conference on Web-Based Learning, ICWL 2006, held in Penang, Malaysia in July 2006. The 31 revised full papers cover such topics as personalization in e-learning, designs, model and framework of e-learning systems, implementations and evaluations of e-learning systems, learning resource deployment, organization and management, and tools in e-learning.

Planning for Two Transformations in Education and Learning Technology
  • Language: en
  • Pages: 144

Planning for Two Transformations in Education and Learning Technology

In response to concerns about the continued unrealized potential of IT in K-12 education, the National Research Council's Division of Behavioral and Social Sciences and Education, Center for Education (CFE), Board on Behavioral, Cognitive, and Sensory Sciences (BBCSS), and Computer Science and Telecommunications Board (CSTB) undertook a collaborative project to help the IT, education research, and practitioner communities work together to find ways of improving the use of IT in K-12 education for the benefit of all students.

Increasing Student Engagement and Retention Using Immersive Interfaces
  • Language: en
  • Pages: 397

Increasing Student Engagement and Retention Using Immersive Interfaces

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.