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Emotions, Technology, and Social Media
  • Language: en
  • Pages: 190

Emotions, Technology, and Social Media

Emotions, Technology, and Social Media discusses the ways the social media sphere uses emotion and technology, and how each of these has become part of the digital culture. The book explores this expression within a psychological theoretical framework, addressing feelings about social media, and its role in education and knowledge generation. The second section investigates the expression of feelings within social media spaces, while subsequent sections adopt a paradigm of active audience consumption to use social media to express feelings and maintain social connectivity. - Discusses the significant relationships between Web 2.0 technologies and learning traits - Presents studies about Face...

Emotions, Technology, and Learning
  • Language: en
  • Pages: 322

Emotions, Technology, and Learning

Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided into four sections to represent the specific interest related to emotion and learning: Theory and Overview of Emotions and Learning; Emotions and Learning Online; Technology for Emotional Pedagogy with Students; and Technology of Emotional Pedagogy with Teachers. - Provides a deeper theoretical and empirical perspective of emotion and learning - Discusses how blended and online learning impact our ability to share emotion or learn emotion - Explores how students learn emotion, share emotion, and how it impacts their ability to learn - Examines how teachers learn emotion, share, emotion, and how it impacts their ability to teach through technology - Addresses student diversity

Emotions, Technology, Design, and Learning
  • Language: en
  • Pages: 329

Emotions, Technology, Design, and Learning

Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. - Addresses the emotional design specific to agent-based learning environments - Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents - Includes evidence-based insights on how to properly use agents in virtual learning environments - Focuses on the development of a proper architecture to be able to have and express emotions - Reviews the literature in the field of advanced agent-based learning environments - Explores how educational robotic activities can divert students' emotions from internal to external

Emotions, Technology, and Design
  • Language: en
  • Pages: 269

Emotions, Technology, and Design

Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications. - Discusses the role of culture, trust, and identity in empathetic technology - Presents a framework for using sound to elicit positive emotional responses - Details the emotional use of color in design - Explores the use of emoticons, earcons, and tactons - Addresses the emotional design specific to agent-based environments

Emotions, Technology, and Digital Games
  • Language: en
  • Pages: 366

Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

Emotions, Technology, and Behaviors
  • Language: en
  • Pages: 240

Emotions, Technology, and Behaviors

Exploring the connections between technology, emotions, and behaviors is increasingly important as we spend more and more time online and in digital environments. Technology, Emotions, and Behavior explains the role of technology in the evolution of both emotions and behaviors, and their interaction with each other. It discusses emotion modeling, distraction, and contagion as related to digital narrative and virtual spaces. It examines issues of trust and technology, behaviors used by individuals who are cut off from technology, and how individuals use technology to cope after disasters such as Hurricane Sandy. Technology, Emotions and Behaviors ends by exploring the construct of empathy and perspective-taking through online videos and socially shared activities. Practitioners and researchers will find this text useful in their work. - Reviews the intersection between emotional contagion and emotional socialization theory in virtual interactions - Examines cross-cultural communicative feedback - Discusses the multi-dimensions of trust in technology - Covers "digilante" rhetoric and its emotional appeal - Devotes an entire section to cyberbullying

Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective
  • Language: en
  • Pages: 435

Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective

  • Type: Book
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  • Published: 2013-06-30
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  • Publisher: IGI Global

Whether utilizing electronic tools for K-12 classrooms, learning management systems in higher education institutions, or training and performance improvement for business organizations, technology maintains an important aspect in the delivery of education and training in both school and non-school settings. Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective provides strategies for addressing the challenges and pitfalls faced when planning, designing, and implementing learning and educational technology projects. The case studies in this publication aim to provide instructors, practitioners in K-12 and higher education, business managers as well as students interested in implementing education technology projects.

Technology and Education
  • Language: en
  • Pages: 337

Technology and Education

Provides a presentation of policies and practices of technology in K12 schools. This book lays out the foundation of what schools should be concerned about involving various aspects of technology and its impact on school administration and teaching. It introduces technology, policy and philosophical discussions on the use of technology in schools.

The Myth of Racial Color Blindness
  • Language: en

The Myth of Racial Color Blindness

"Is the United States today a "postracial" society? In this volume, top scholars in psychology, education, sociology, and related fields dissect the concept of color-blind racial ideology (CBRI), the widely held belief that skin color does not affect interpersonal interactions and that interpersonal and institutional racism therefore no longer exist in American society. The chapter authors survey the theoretical and empirical literature on racial color blindness; discuss novel ways of assessing and measuring color-blind racial beliefs; examine related characteristics such as lack of empathy (among Whites) and internalized racism (among people of color); and assess the impact of CBRI in education, the workplace, and health care--as well as the racial disparities that such beliefs help foster"--Provided by publisher.

Social Media in Trinidad
  • Language: en
  • Pages: 252

Social Media in Trinidad

  • Type: Book
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  • Published: 2017-11-21
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  • Publisher: UCL Press

Drawing on 15 months of ethnographic research in one of the most under-developed regions in the Caribbean island of Trinidad, this book describes the uses and consequences of social media for its residents. Jolynna Sinanan argues that this semi-urban town is a place in-between: somewhere city dwellers look down on and villagers look up to. The complex identity of the town is expressed through uses of social media, with significant results for understanding social media more generally. Not elevating oneself above others is one of the core values of the town, and social media becomes a tool for social visibility; that is, the process of how social norms come to be and how they are negotiated. Carnival logic and high-impact visuality is pervasive in uses of social media, even if Carnival is not embraced by all Trinidadians in the town and results in presenting oneself and association with different groups in varying ways. The study also has surprising results in how residents are explicitly non-activist and align themselves with everyday values of maintaining good relationships in a small town, rather than espousing more worldly or cosmopolitan values.