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Emotions, Technology, and Social Media
  • Language: en
  • Pages: 190

Emotions, Technology, and Social Media

Emotions, Technology, and Social Media discusses the ways the social media sphere uses emotion and technology, and how each of these has become part of the digital culture. The book explores this expression within a psychological theoretical framework, addressing feelings about social media, and its role in education and knowledge generation. The second section investigates the expression of feelings within social media spaces, while subsequent sections adopt a paradigm of active audience consumption to use social media to express feelings and maintain social connectivity. - Discusses the significant relationships between Web 2.0 technologies and learning traits - Presents studies about Face...

Emotions, Technology, and Digital Games
  • Language: en
  • Pages: 366

Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

Emotions, Technology, and Learning
  • Language: en
  • Pages: 322

Emotions, Technology, and Learning

Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided into four sections to represent the specific interest related to emotion and learning: Theory and Overview of Emotions and Learning; Emotions and Learning Online; Technology for Emotional Pedagogy with Students; and Technology of Emotional Pedagogy with Teachers. - Provides a deeper theoretical and empirical perspective of emotion and learning - Discusses how blended and online learning impact our ability to share emotion or learn emotion - Explores how students learn emotion, share emotion, and how it impacts their ability to learn - Examines how teachers learn emotion, share, emotion, and how it impacts their ability to teach through technology - Addresses student diversity

Emotions, Technology, and Design
  • Language: en
  • Pages: 269

Emotions, Technology, and Design

Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications. - Discusses the role of culture, trust, and identity in empathetic technology - Presents a framework for using sound to elicit positive emotional responses - Details the emotional use of color in design - Explores the use of emoticons, earcons, and tactons - Addresses the emotional design specific to agent-based environments

Emotions, Technology, Design, and Learning
  • Language: en
  • Pages: 329

Emotions, Technology, Design, and Learning

Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. - Addresses the emotional design specific to agent-based learning environments - Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents - Includes evidence-based insights on how to properly use agents in virtual learning environments - Focuses on the development of a proper architecture to be able to have and express emotions - Reviews the literature in the field of advanced agent-based learning environments - Explores how educational robotic activities can divert students' emotions from internal to external

Emotions, Technology, and Behaviors
  • Language: en
  • Pages: 240

Emotions, Technology, and Behaviors

Exploring the connections between technology, emotions, and behaviors is increasingly important as we spend more and more time online and in digital environments. Technology, Emotions, and Behavior explains the role of technology in the evolution of both emotions and behaviors, and their interaction with each other. It discusses emotion modeling, distraction, and contagion as related to digital narrative and virtual spaces. It examines issues of trust and technology, behaviors used by individuals who are cut off from technology, and how individuals use technology to cope after disasters such as Hurricane Sandy. Technology, Emotions and Behaviors ends by exploring the construct of empathy and perspective-taking through online videos and socially shared activities. Practitioners and researchers will find this text useful in their work. - Reviews the intersection between emotional contagion and emotional socialization theory in virtual interactions - Examines cross-cultural communicative feedback - Discusses the multi-dimensions of trust in technology - Covers "digilante" rhetoric and its emotional appeal - Devotes an entire section to cyberbullying

Ubiquitous Learning
  • Language: en
  • Pages: 298

Ubiquitous Learning

This collection seeks to define the emerging field of "ubiquitous learning," an educational paradigm made possible in part by the omnipresence of digital media, supporting new modes of knowledge creation, communication, and access. As new media empower practically anyone to produce and disseminate knowledge, learning can now occur at any time and any place. The essays in this volume present key concepts, contextual factors, and current practices in this new field. Contributors are Simon J. Appleford, Patrick Berry, Jack Brighton, Bertram C. Bruce, Amber Buck, Nicholas C. Burbules, Orville Vernon Burton, Timothy Cash, Bill Cope, Alan Craig, Lisa Bouillion Diaz, Elizabeth M. Delacruz, Steve Do...

Enhancing Urban Sustainability with Data, Modeling, and Simulation
  • Language: en
  • Pages: 109

Enhancing Urban Sustainability with Data, Modeling, and Simulation

On January 30-31, 2019 the Board on Mathematical Sciences and Analytics, in collaboration with the Board on Energy and Environmental Systems and the Computer Science and Telecommunications Board, convened a workshop in Washington, D.C. to explore the frontiers of mathematics and data science needs for sustainable urban communities. The workshop strengthened the emerging interdisciplinary network of practitioners, business leaders, government officials, nonprofit stakeholders, academics, and policy makers using data, modeling, and simulation for urban and community sustainability, and addressed common challenges that the community faces. Presentations highlighted urban sustainability research efforts and programs under way, including research into air quality, water management, waste disposal, and social equity and discussed promising urban sustainability research questions that improved use of big data, modeling, and simulation can help address. This publication summarizes the presentation and discussion of the workshop.

Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective
  • Language: en
  • Pages: 435

Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective

  • Type: Book
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  • Published: 2013-06-30
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  • Publisher: IGI Global

Whether utilizing electronic tools for K-12 classrooms, learning management systems in higher education institutions, or training and performance improvement for business organizations, technology maintains an important aspect in the delivery of education and training in both school and non-school settings. Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective provides strategies for addressing the challenges and pitfalls faced when planning, designing, and implementing learning and educational technology projects. The case studies in this publication aim to provide instructors, practitioners in K-12 and higher education, business managers as well as students interested in implementing education technology projects.

Blackwildgirl
  • Language: en
  • Pages: 295

Blackwildgirl

Blackwildgirl begins her life as a queen superpower. When she is still a child, however, her parents strike a bargain that leads to her dethronement—and sets her on a forty-five-year journey to become the warrior she was born to be: Blackwildgoddess. Join an interactive adventure exploring the private life and journals of a young Black girl, beginning at the age of eight, as she struggles and evolves from a tennis player, musician, and college student to become a wife, mother, lawyer, scholar, and writer. Documenting revelations and reflections during her twelve-stage initiation journey in America and the African diaspora, this intimate, introspective autobiography—composed of acts, stag...