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The town of Little Compton, Rhode Island was founded by a band of explorers from Plymouth Colony. From its inception Little Compton has been a bastion of Mayflower ancestry, including that of the Wilbour family of compiler Benjamin Franklin Wilbour. Mr. Wilbour devoted much of his life to compiling genealogies of his own and other families of Little Compton. Based upon extensive research in primary sources and featuring numerous illustrations, Little Compton Families is Benjamin Franklin Wilbour's legacy to the descendants of some 200 families, many of whom are traced back to the middle of the 17th century.
Disciplines, including Human-Computer Interaction (HCI), consist of knowledge supporting practices which solve general problems (Long & Dowell, 1989). A disci pline thus requires knowledge to be acquired which can be applied by practitioners to solve problems within the scope of the discipline. In the case of HCI, such knowledge is being acquired through research and, less formally, through the description of successful system development practice. Some have argued that knowledge is further embodied in the artefacts. HCI knowledge is applied to solve user interface design problems. Such applica tion is facilitated if the knowledge is expressed in a conception which makes explicit the design ...
This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives. Contributing authors highlight the ways in which they have employed a variety of methodologies to engage students in the virtual exploration of place. In the process, they focus on the approaches they have used to bring the real world closer through virtual exploration. Chapters examine how the resources of the urban environment have been tapped to design student research projects within the context of an interdisciplinary course. In this way, authors highlight how virtual place-based learning has employed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning.
Multimedia techniques enable the production of non-traditional documents containing enourmous amounts of information. The production of such documents by a group, as opposed to an individual, is the main subject of this book. A group needs to communicate, and multimedia technology can be used to enhance group communication. How multimedia documentation and communication and groups of authors fit together are the main questions tackled. The book describes the construction of a conceptual framework and the prototype system, CoMEdiA, as well as how the system was used to conduct a group effectiveness study involving two applications: cooperative software engineering and data production. Thus the work relates to multimedia communication, cooperative editing, and group support and effectiveness.
Across the academy, scholars are debating the question of what bearing scientific inquiry has upon the humanities. The latest addition to the AFI Film Readers series, Cognitive Media Theory takes up this question in the context of film and media studies. This collection of essays by internationally recognized researchers in film and media studies, psychology, and philosophy offers film and media scholars and advanced students an introduction to contemporary cognitive media theory—an approach to the study of diverse media forms and content that draws upon both the methods and explanations of the sciences and the humanities. Exploring topics that range from color perception to the moral appraisal of characters to our interactive engagement with videogames, Cognitive Media Theory showcases the richness and diversity of cognitivist research. This volume will be of interest not only to students and scholars of film and media, but to anyone interested in the possibility of a productive relationship between the sciences and humanities.
From the 1950s through the 1980s girl groups were hot --- and not just because of their looks. These rocking women had a profound impact on our culture and left us with a lifetime's worth of memorable tunes. Now you can learn about all your favorite female artists and you can build the ultimate girl-powered record collection for yourself! This expanded and updated book features biographical information of over sixty-five of the most significant girl groups of Rock 'N' Roll and Rhythm 'N' Blues, everyone from The Supremes to The Go-Gos. These profiles contain complete discographies for each of the groups and quotes from members of many of the featured groups. Also Included: A comprehensive list of all girl groups and their labels Pricing for 500 of the most collectible girl group records More than 150 photos This book enables all music lovers to learn how those fabulous voices came together to form the harmonies that captured generations and also find out the most current values of the hottest collectible records.
This book uses case history methodology to illustrate the relationship between theory and practice of the study of Dissociation Identity Disorder (DID). Challenging conventional wisdom on all sides, the book traces the clinical and social history of dissociation in a provocative examination of this widely debated phenomenon. It reviews the current state of DID-related controversy so that readers may draw their own conclusions and examines the evolution of hypnosis and the ways it has been used and misused in the treatment of cases with DID. The book is rigorously illustrated with two centuries’ worth of famous cases.
Thomas Read was living in Salem, Massachusetts by 1636. He married Alice and they had four children. He married Marty and they had eleven children. He died in 1667. Descendants and relatives lived mainly in Massachusetts, Connecticut, New York, Maine, Pennsylvania, Ohio and Wisconsin.
Focusing on case studies from six Native nations from across the United States, David R. M. Beck details how the U.S. government coerced American Indian nations to accept termination of their political relationship with the United States by threatening to withhold money that belonged to the tribes.
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. O...