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"This book shares theoretical and applied pedagogical models and systems used in math e-learning including the use of computer supported collaborative learning, which is common to most e-learning practices"--Provided by publisher.
"This book offers insight into practical and methodological issues related to collaborative e-research and furthers readers understanding of current and future trends in online research and the types of technologies involved"--Provided by publisher.
Assessment and evaluation have always been an integral part of the educational process. Quality and purposeful assessment can assist in students’ learning and their achievement. In recent years, considerable attention has been given to the roles of educational measurement, evaluation, and assessment with a view to improving the education systems throughout the world. Educators are interested in how to adequately prepare the young generation to meet the ever-growing demands of the 21st century utilizing robust assessment methods. There has also been increased demand in accountability and outcomes assessment in schools to bridge the gap between classroom practices and measurement and assessment of learners’ performance. This volume contains selected and invited papers from the First International Conference on Educational Measurement, Evaluation and Assessment (ICEMEA). Contributors are: Peter Adams, Derin Atay, Nafisa Awwal, Helen Barefoot, Patrick Griffin, Bahar Hasirci, Didem Karakuzular, Don Klinger, Leigh Powell, Vicente Reyes, Mark Russell, Charlene Tan, Bryan Taylor, and Zhang Quan.
"This book provides a focused assessment of the peculiarities of online collaborative learning processes by looking at the strategies, methods, and techniques used to support and enhance debate and exchange among peers"--Provided by publisher.
The chapters in this book reflect on the major shifts in the views of early childhood thinkers and educators, who have contributed to contemporary theoretical frameworks pertaining to early childhood learning. The book also revisits and critically analyses the influence of developmental theories on early childhood education, starting in the 1890s with the work of G. Stanley Hall that established the close association of early childhood education and child development. Several chapters comprise critical examinations of the fundamental influence of thinkers such as Piaget, Vygotsky, Kohlberg, Adler, Pestalozzi, Froebel, and so on, on early childhood learning. The book also contends that these theoretical conceptions of child development have heavily influenced modern views of early childhood education. This book is a significant new contribution to early childhood learning, and will be a great resource for academics, researchers, and advanced students of Education, Public Policy, History of Education, Psychology, and Sociology. The chapters in this book were originally published as a special issue of the Early Child Development and Care.
This book constitutes the joint refereed proceedings of seven international workshops held as part of OTM 2004 in Agia Napa, Cyprus in October 2004. The 73 revised papers presented together with 31 abstracts of posters from the OTM main conferences were carefully reviewed and selected from more than 150 submissions. In accordance with the 7 workshops, the papers are organized in topical sections on grid computing and its applications to data analysis; Java technologies for real-time and embedded systems; modeling inter-organizational systems; regulatory ontologies; ontologies, semantics and e-learning; PhD symposium; and interoperability.
"The book provides researchers and developers of online collaborative systems with approaches for effective and efficient means that would assist e-learning students and teachers with precise and relevant information regarding the ongoing online learning activity at both individual and group levels"--Provided by publisher.
Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce a wide range of disciplines in the emerging field of techno-humanities to the English-reading world. This book covers topics such as archaeology, cultural heritage, design, fashion, linguistics, music, philosophy, and translation. It has 20 chapters, contributed by 26 local and international scholars. Each chapter has its own theme and addresses issues of significant interest in the respective disciplines. References are provided at the end of each chapter for further exploration into the literature of the relevant areas. To facilitate an easy reading of the information presented in this volume, chapters have been arranged according to the alphabetical order of the topics covered. This Encyclopedia will appeal to researchers and professionals in the field of technology and the humanities, and can be used by undergraduate and graduate students studying the humanities.
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
From an engineering standpoint, the increasing complexity of robotic systems and the increasing demand for more autonomously learning robots, has become essential. This book is largely based on the successful workshop “From motor to interaction learning in robots” held at the IEEE/RSJ International Conference on Intelligent Robot Systems. The major aim of the book is to give students interested the topics described above a chance to get started faster and researchers a helpful compandium.