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Knowledge management
  • Language: en
  • Pages: 275

Knowledge management

None

Co-Creation and Smart Cities
  • Language: en
  • Pages: 138

Co-Creation and Smart Cities

Co-creation and Smart Cities: Looking Beyond Technology highlights a more robust value-based perspective on public service development and delivery, helping structure co-creation processes that foster responsible innovation and a systemic, value-based approach to sustainable urban development.

Information Communication Technologies and Emerging Business Strategies
  • Language: en
  • Pages: 316

Information Communication Technologies and Emerging Business Strategies

  • Type: Book
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  • Published: 2006-08-31
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  • Publisher: IGI Global

"This book explores new media such as online music stores, iPods, games, and digital TV and the way corporations are seeking innovative ways to (re)engage with their consumers in the digital era"--Provided by publisher.

Contemporary Research in E-marketing
  • Language: en
  • Pages: 362

Contemporary Research in E-marketing

  • Type: Book
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  • Published: 2005-01-01
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  • Publisher: IGI Global

Annotation E-marketing is intrinsically interdisciplinary with academic researchers in many fields conducting research in the area. This book brings the work being conducted in many disciplines to one outlet, encouraging cross-fertilisation of ideas and greater dissemination of key research concepts.

The Unity Game Engine and the Circuits of Cultural Software
  • Language: en
  • Pages: 123

The Unity Game Engine and the Circuits of Cultural Software

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, ...

Human Aspects of Information Security, Privacy, and Trust
  • Language: en
  • Pages: 730

Human Aspects of Information Security, Privacy, and Trust

  • Type: Book
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  • Published: 2015-07-20
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  • Publisher: Springer

This book constitutes the proceedings of the Third International Conference on Human Aspects of Information Security, Privacy, and Trust, HAS 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015 and received a total of 4843 submissions, of which 1462 papers and 246 posters were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 62 papers presented in the HAS 2015 proceedings are organized in topical sections as follows: authentication, cybersecurity, privacy, security, and user behavior, security in social media and smart technologies, and security technologies.

The Ashgate Research Companion to Fan Cultures
  • Language: en
  • Pages: 319

The Ashgate Research Companion to Fan Cultures

  • Type: Book
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  • Published: 2016-04-22
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  • Publisher: Routledge

Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmatized, yet at the same time they seem to represent the vanguard of new relationships with and within the media. ’Participatory culture’ has become the new normative standard. Concepts derived from early fan studies, such as transmedial storytelling and co-creation, are now the standard fare of journalism and marketing text books alike. Indeed, usage of the word fan has become ubiquitous. The Ashgate Research Companion to Fan Cultures problematizes this exaltation of fans and offers a comprehensive examination of the current state of the field. Bringing together the latest international resea...

Organizing for Digital Innovation
  • Language: en
  • Pages: 297

Organizing for Digital Innovation

  • Type: Book
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  • Published: 2018-06-29
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  • Publisher: Springer

This book presents a collection of research papers exploring the human side of digital innovation management, with a specific focus on what people say and share on social media, how they respond to the introduction of specific IT tools, and how digital innovations are impacting sustainability and inclusion. Given the plurality of views that it offers, the book is particularly relevant for digital technology users, companies, scientists and governments. The overall spread of digital and technological advances is enhanced or hampered by people’s skills, behaviors and attitudes. The challenge of balancing the digital dimension with humans situated in specific contexts, relations and networks has sparked a growing interest in how people use and respond to digital innovations. The content of the book is based on a selection of the best papers – original double-blind peer-reviewed contributions – presented at the annual conference of the Italian chapter of the AIS, which was held in Milan, Italy, in October 2017.

Persuasive Games
  • Language: en
  • Pages: 463

Persuasive Games

  • Type: Book
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  • Published: 2010-08-13
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  • Publisher: MIT Press

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies ...

Trust and Trustworthy Computing
  • Language: en
  • Pages: 331

Trust and Trustworthy Computing

  • Type: Book
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  • Published: 2015-08-13
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 8th International Conference on Trust and Trustworthy Computing, TRUST 2015, held in Heraklion, Crete, Greece, in August 2015. The 15 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 42 submissions. They were organized in topical sections named: hardware-enhanced trusted execution; trust and users; trusted systems and services; trust and privacy; and building blocks for trust. There are 7 two-page abstracts of poster papers included in the back matter of the volume.