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Computational Imaging
  • Language: en
  • Pages: 482

Computational Imaging

  • Type: Book
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  • Published: 2022-10-25
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  • Publisher: MIT Press

A comprehensive and up-to-date textbook and reference for computational imaging, which combines vision, graphics, signal processing, and optics. Computational imaging involves the joint design of imaging hardware and computer algorithms to create novel imaging systems with unprecedented capabilities. In recent years such capabilities include cameras that operate at a trillion frames per second, microscopes that can see small viruses long thought to be optically irresolvable, and telescopes that capture images of black holes. This text offers a comprehensive and up-to-date introduction to this rapidly growing field, a convergence of vision, graphics, signal processing, and optics. It can be u...

Rendering Techniques 2000
  • Language: en
  • Pages: 435

Rendering Techniques 2000

This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following t...

Vision, Modeling, and Visualization 2002
  • Language: en
  • Pages: 548

Vision, Modeling, and Visualization 2002

  • Type: Book
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  • Published: 2002
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  • Publisher: IOS Press

None

High Dynamic Range Rendering
  • Language: en
  • Pages: 96

High Dynamic Range Rendering

What is High Dynamic Range Rendering High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: High-dynamic-range rendering Chapter 2: Rendering (computer graphics) Chapter 3: Global illumination Chapter 4: Multi-exposure HDR capture Chapte...

13th Eurographics Workshop on Rendering
  • Language: en
  • Pages: 348

13th Eurographics Workshop on Rendering

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

Shadow Techniques for Interactive and Real Time Applications
  • Language: en
  • Pages: 179

Shadow Techniques for Interactive and Real Time Applications

None

Efficient, Image-based Appearance Acquisition of Real-world Objects
  • Language: en
  • Pages: 177
Graphics and Visualization
  • Language: en
  • Pages: 786

Graphics and Visualization

  • Type: Book
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  • Published: 2008-05-30
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  • Publisher: CRC Press

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

Real-Time Shading
  • Language: en
  • Pages: 370

Real-Time Shading

  • Type: Book
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  • Published: 2002-06-26
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  • Publisher: CRC Press

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc

Advances in Modelling, Animation and Rendering
  • Language: en
  • Pages: 543

Advances in Modelling, Animation and Rendering

"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.