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Innovative Technologies and Learning
  • Language: en
  • Pages: 605

Innovative Technologies and Learning

This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.

Innovative Technologies and Learning
  • Language: en
  • Pages: 636

Innovative Technologies and Learning

This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2020, held in Porto, Portugal, in November 2020. The 65 full papers presented together with 2 short papers were carefully reviewed and selected from 127 submissions. The papers are organized in the following topical sections: Augmented and Virtual Reality in Education; Educational Data Mining and Learning Analytics; Emerging Issues and Trends in Education; Innovative Learning in Education; Online Course and Web-Based Environment; Technology-Enhanced Learning; Application and Design of Innovative Learning Software; and Science, Technology, Engineering, Arts and Design, and Mathematics. Due to the Corona pandemic this event was held virtually.

Ubiquitous Intelligence and Computing
  • Language: en
  • Pages: 1211

Ubiquitous Intelligence and Computing

  • Type: Book
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  • Published: 2006-08-29
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  • Publisher: Springer

This book is the refereed proceedings of the Third International Conference on Ubiquitous Intelligence and Computing, UIC 2006, held in Wuhan, China. The book presents 117 revised full papers together with a keynote paper were carefully reviewed and selected from 382 submissions. The papers are organized in topical sections on smart objects and embedded systems; smart spaces, environments, and platforms; ad-hoc and intelligent networks; sensor networks, and more.

Emerging Technologies for Education
  • Language: en
  • Pages: 567

Emerging Technologies for Education

  • Type: Book
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  • Published: 2017-11-18
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-workshop proceedings of the Second International Symposium, SETE 2017, held in conjunction with ICWL 2017, Cape Town, South Africa, in September 2017. The 52 full and 13 short papers were carefully reviewed and selected from 123 submissions. This symposium attempts to provide opportunities for the crossfertilization of knowledge and ideas from researchers in diverse fields that make up this interdisciplinary research area.

Directory of Party and Government Officials of Communist China
  • Language: en
  • Pages: 666

Directory of Party and Government Officials of Communist China

  • Type: Book
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  • Published: 1966
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  • Publisher: Unknown

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Neural Information Processing
  • Language: en
  • Pages: 1208

Neural Information Processing

  • Type: Book
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  • Published: 2006-10-03
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  • Publisher: Springer

The three volume set LNCS 4232, LNCS 4233, and LNCS 4234 constitutes the refereed proceedings of the 13th International Conference on Neural Information Processing, ICONIP 2006, held in Hong Kong, China in October 2006. The 386 revised full papers presented were carefully reviewed and selected from 1175 submissions.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
  • Language: en
  • Pages: 582

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Neural Information Processing
  • Language: en
  • Pages: 1225

Neural Information Processing

The three volume set LNCS 4232, LNCS 4233, and LNCS 4234 constitutes the refereed proceedings of the 13th International Conference on Neural Information Processing, ICONIP 2006, held in Hong Kong, China in October 2006. The 386 revised full papers presented were carefully reviewed and selected from 1175 submissions.

Embedded and Ubiquitous Computing - EUC 2005
  • Language: en
  • Pages: 1226

Embedded and Ubiquitous Computing - EUC 2005

Welcome to the proceedings of the 2005 IFIP International Conference on - bedded and Ubiquitous Computing (EUC 2005), which was held in Nagasaki, Japan, December 6–9, 2005. Embedded and ubiquitous computing is emerging rapidly as an exciting new paradigm to provide computing and communication services all the time, - erywhere. Its systems are now pervading every aspect of life to the point that they are hidden inside various appliances or can be worn unobtrusively as part of clothing and jewelry. This emergence is a natural outcome of research and technological advances in embedded systems, pervasive computing and c- munications, wireless networks, mobile computing, distributed computing a...

Transactions on Edutainment IV
  • Language: en
  • Pages: 287

Transactions on Edutainment IV

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.