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Ambient Intelligence
  • Language: en
  • Pages: 383

Ambient Intelligence

  • Type: Book
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  • Published: 2011-11-11
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Joint Conference on Ambient Intelligence, AmI 2011, held in Amsterdam, The Netherlands, in November 2011. The 58 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as haptic interfaces, smart sensing, smart environments, novel interaction technologies, affecting human behaviour, privacy and trust, landscape and ambient assisted living.

Ambient Intelligence
  • Language: en
  • Pages: 432

Ambient Intelligence

  • Type: Book
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  • Published: 2003-10-24
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  • Publisher: Springer

No symposium of this size can be organized without the help of many dedicated persons. EUSAI was organized by Philips Research in close cooperation with the ITEA Ambience project. Many people were involved in this joint effort and we are greatly indebted to them for their valuable contribution to the organization of EUSAI. Special thanks in this respect go to Ad de Beer for taking care of the local arrangements and to Maurice Groten for guaranteeing the financial budget. EUSAI has succeeded in bringing together a wealth of information on the research progress in ambient intelligence, and we are confident that these proceedings will contribute to the realization of the truly great concept tha...

Young Children’s Rights in a Digital World
  • Language: en
  • Pages: 343

Young Children’s Rights in a Digital World

This volume focuses on very young children’s (aged 0-8) rights in a digital world. It gathers current research from around the globe that focuses on young children’s rights as agental citizens to the provision of and participation in digital devices and content—as well as their right to protection from harm. The UN Digital Rights Framework of 2014 addresses children’s needs, agency and vulnerability to harm in today’s digital world and implies roles and responsibilities for a variety of social actors including the state, families, schools, commercial entities, researchers and children themselves. This volume presents a broad range of research, including chapters on parental supervi...

Computer Analysis of Human Behavior
  • Language: en
  • Pages: 412

Computer Analysis of Human Behavior

This book provides a broad survey of advanced pattern recognition techniques for human behavior analysis. Clearly structured, the book begins with concise coverage of the major concepts, before introducing the most frequently used techniques and algorithms in detail, and then discussing examples of real applications. Features: contains contributions from an international selection of experts in the field; presents a thorough introduction to the fundamental topics of human behavior analysis; investigates methods for activity recognition, including gait and posture analysis, hand gesture analysis, and semantics of human behavior in image sequences; provides an accessible psychological treatise on social signals for the analysis of social behaviors; discusses voice and speech analysis, combined audiovisual cues, and social interactions and group dynamics; examines applications in different research fields; each chapter concludes with review questions, a summary of the topics covered, and a glossary.

Dialogues on Perception
  • Language: en
  • Pages: 316

Dialogues on Perception

  • Type: Book
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  • Published: 1995
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  • Publisher: MIT Press

An elucidation of ideas and insights generated by the paradigm of "early vision," presented in the form of dialogues.

Data-Driven Evolutionary Modeling in Materials Technology
  • Language: en
  • Pages: 319

Data-Driven Evolutionary Modeling in Materials Technology

  • Type: Book
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  • Published: 2022-09-15
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  • Publisher: CRC Press

Due to efficacy and optimization potential of genetic and evolutionary algorithms, they are used in learning and modeling especially with the advent of big data related problems. This book presents the algorithms and strategies specifically associated with pertinent issues in materials science domain. It discusses the procedures for evolutionary multi-objective optimization of objective functions created through these procedures and introduces available codes. Recent applications ranging from primary metal production to materials design are covered. It also describes hybrid modeling strategy, and other common modeling and simulation strategies like molecular dynamics, cellular automata etc. ...

Games for Health
  • Language: en
  • Pages: 308

Games for Health

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.

Haptics: Neuroscience, Devices, Modeling, and Applications
  • Language: en
  • Pages: 495

Haptics: Neuroscience, Devices, Modeling, and Applications

  • Type: Book
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  • Published: 2014-10-14
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  • Publisher: Springer

The two-volume set LNCS 8618 and 8619 constitutes the refereed proceedings of the 9th International Conference EuroHaptics 2014, held in Versailles, France, in June 2014. The 118 papers (36 oral presentations and 82 poster presentations) presented were carefully reviewed and selected from 183 submissions. Furthermore, 27 demos were exhibited, each of them resulting in a short paper included in the volumes. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover topics such as human-computer interaction, human-robot interactions, neuroscience, perception and psychophysics, biomechanics and motor control, modelling and simulation; and a broad range of applications in medicine, rehabilitation, art, and design.

Neural Systems for Robotics
  • Language: en
  • Pages: 346

Neural Systems for Robotics

  • Type: Book
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  • Published: 2012-12-02
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  • Publisher: Elsevier

Neural Systems for Robotics represents the most up-to-date developments in the rapidly growing aplication area of neural networks, which is one of the hottest application areas for neural networks technology. The book not only contains a comprehensive study of neurocontrollers in complex Robotics systems, written by highly respected researchers in the field but outlines a novel approach to solving Robotics problems. The importance of neural networks in all aspects of Robot arm manipulators, neurocontrol, and Robotic systems is also given thorough and in-depth coverage. All researchers and students dealing with Robotics will find Neural Systems for Robotics of immense interest and assistance. Key Features * Focuses on the use of neural networks in robotics-one of the hottest application areas for neural networks technology * Represents the most up-to-date developments in this rapidly growing application area of neural networks * Contains a new and novel approach to solving Robotics problems

Intelligent Computer Graphics 2009
  • Language: en
  • Pages: 223

Intelligent Computer Graphics 2009

  • Type: Book
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  • Published: 2009-10-13
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  • Publisher: Springer

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfa...