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Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the ...
What are the barriers in computer-mediated communication for cooperative learning and work? Based on empirical research, the chapters of this book offer different perspectives on the nature and causes of such barriers for students and researchers in the field.
Design now has many meanings. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others it is fitting things to people. These differences reflect disciplinary values that both overlap and diverge. All involve artefacts: we always design things. Each definition considers people and purpose in some way. Each handles evaluation differently, measuring against aesthetics, craft standards, specifications, sales, usage experiences, or usage outcomes. There are both merits and risks in these differences, without an appropriate balance. Poor balance can result from professions claiming the centre of design for their discipline, marginalising o...
In American popular imagination, the mobile home evokes images of cramped interiors, cheap materials, and occupants too poor or unsavory to live anywhere else. Since the 1940s and '50s, however, mobile home manufacturers have improved standards of construction and now present them as an affordable alternative to conventional site-built homes. Today one of every fourteen Americans lives in a mobile home. In The Unknown World of the Mobile Home authors John Fraser Hart, Michelle J. Rhodes, and John T. Morgan illuminate the history and culture of these often misunderstood domiciles. They describe early mobile homes, which were trailers designed to be pulled behind automobiles and which were mor...
Information systems are part and parcel of organizations. Yet, organizations often struggle to realize the benefits that motivate their introduction of these systems. To derive benefit from a new information system, it must be integrated into the structures and processes of the organization. That is, the system must be organizationally implemented. This book is about organizational implementation, which requires thorough preparations but also continues long after the system has gone live: (1) During the preparations, the implementation is planned. This phase includes specifying the effects pursued with the system, adapting the system and organization to each other, and obtaining buy-in for t...
Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone...
Peer-to-peer exchange is a type of sharing that involves the transfer of valued resources, such as goods and services, among members of a local community and/or between parties who have not met before the exchange encounter. It involves online systems that allow strangers to exchange in ways that were previously confined to the realm of kinship and friendship. Through the examples in this book, we encounter attempts to foster the sharing of goods and services in local communities and consider the intricacies of sharing homes temporarily with strangers (also referred to as hospitality exchange or network hospitality). Some of the exchange arrangements discussed involve money while others expl...
Originally published in 1995 as part of the Ethnoscapes: Current Challenges in the Environmental Social Sciences series, reissued now with a new series introduction, On the Aesthetics of Architecture is a result of an interdisciplinary study in architectural theory, psychology and philosophy and the author’s experience as a practicing architect. It tries to relate theories of aesthetics and recent advances in the psychology of visual perception to the practice of design. The text starts with an analysis of traditional and contemporary schools of thought in architectural theory, and then proceeds through the formulation of a general theory of aesthetics based on perceptual and cognitive inf...
These authors describe their relationships with nature and childhood in the context of major Western traditions of philosophy and religion. Each poet confronts the Western image of an alien nature within which histories of individuals are insignificant, and three poets elaborate alternative versions of connection with nature and their own past.
What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultim...