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Teaching and Learning in Digital World
  • Language: en
  • Pages: 212

Teaching and Learning in Digital World

Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.

Media and Knowledge for the Future
  • Language: en
  • Pages: 109

Media and Knowledge for the Future

  • Type: Book
  • -
  • Published: 1999
  • -
  • Publisher: Unknown

None

Learning Patterns of First Year Students
  • Language: es
  • Pages: 26
New learning environments from a transformative perspective
  • Language: ca
  • Pages: 415

New learning environments from a transformative perspective

  • Type: Book
  • -
  • Published: 2016
  • -
  • Publisher: Unknown

None

Quality of Online Courses
  • Language: en
  • Pages: 158

Quality of Online Courses

  • Type: Book
  • -
  • Published: 2014
  • -
  • Publisher: Unknown

Aquest estudi té una visió integral dels elements clau per al disseny de cursos en línia de qualitat en el camp del disseny d'instrucció mitjançant l'anàlisi dels elements bàsics del disseny eficaç de les directrius i criteris de referència existents, tenint en compte l'impacte dels contextos culturals i educatius dels dissenyadors instruccionals . La investigació també analitza els factors clau per a assegurar la qualitat de la formació en línia en les diferents fases del procés de desenvolupament del curs. Per comprendre millor les formes en què els dissenyadors desenvolupen la seva tasca i treballen per obtenir un resultat de bona qualitat, es van utilitzar diferents tècni...

10th European Conference on Games Based Learning
  • Language: en
  • Pages: 1041
Initial Training for History Teachers
  • Language: en
  • Pages: 298

Initial Training for History Teachers

The Council of Europe's work on history teaching in secondary schools has three main thrusts: curriculum development, textbooks and teaching materials, and teacher training, which should take into account societal developments and the cultural needs of coming generations. This pilot study is the first comparative study on the structures of initial training for history teachers to be carried out in several European countries. Its aim is to provide information that will raise the level of professionalism not only of history teaching, but also of teacher training.--Publisher's description.

¿Cómo abordar la educación del futuro?
  • Language: es
  • Pages: 156

¿Cómo abordar la educación del futuro?

En el grupo de investigación ARGET empezamos a experimentar con entornos simulados 3D y con laboratorios virtuales en el 2003 y hemos desarrollado en los últimos siete años dos proyectos consecutivos SIMUL@: Evaluación de un entorno tecnológico de simulación para el Aprendizaje de Competencias transversales en la universidad y SIMUL@b: Laboratorio de simulaciones 3D para el desarrollo de la competencia digital docente con los que hemos experimentado el desarrollo y evaluación de las competencias transversales (trabajo en equipo y autogestión) y la competencia digital docente mediante el uso de un entono simulado 3D. De manera paralela al trabajo con mundos 3D, en la última década, ...

Applied Technologies
  • Language: en
  • Pages: 624

Applied Technologies

This three-volume set CCIS 1755-1757 constitutes the refereed proceedings of the 4th International Conference on Applied Technologies, ICAT 2022, held in Quito, Ecuador, in November 2022. The 112 full papers included in this book were carefully reviewed and selected from 415 submissions. They were organized in topical sections as follows: human computing and information science, IT financial and business management.

Universal Access in Human-Computer Interaction. User and Context Diversity
  • Language: en
  • Pages: 578

Universal Access in Human-Computer Interaction. User and Context Diversity

This two-volume set constitutes the refereed proceedings of the 16th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, in June-July 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. UAHCI 2022 includes a total of 73 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.