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Lian Loke
  • Language: en

Lian Loke

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

Ecologies of Invention
  • Language: en
  • Pages: 190

Ecologies of Invention

Ecologies of Invention is the first collection of essays that brings together writers and scholars of international standing to examine assumptions underlying notions of inventiveness. The writers explain how inventiveness borne out of aesthetic ambitions is impacting on and changing our culture and society, describing the articulation of inventive capacities across disciplines and across multiple scales, from personal capacities to the social, spatial and network configurations that drive people to produce inventions.

Interactive Experience in the Digital Age
  • Language: en
  • Pages: 275

Interactive Experience in the Digital Age

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

SHErobots
  • Language: en

SHErobots

  • Type: Book
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  • Published: 2022-10-20
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  • Publisher: Unknown

Exhibition catalogue for the SHErobots exhibition, held at the Tin Sheds Gallery, Sydney, Australia from 20th October to 10th December 2022. It features the work of women across the world who are pioneering new approaches to contemporary robotics in architecture, art, design and technology. With the imminent rise of robots in society, it has never been more important to make visible female perspectives, challenge stereotypes and encourage a new generation of women to participate in the shaping of robots, that will, in turn, shape humanity and life on the planet.SHErobots is the first exhibition of its kind in Australia. It charts and builds upon a history of expert research and output of wom...

Collaboration Technologies and Social Computing
  • Language: en
  • Pages: 247

Collaboration Technologies and Social Computing

This book constitutes the refereed proceedings of the 29th International Conference on Collaboration Technologies and Social Computing, CollabTech 2023, held in Osaka, Japan, during August 29–September 1, 2023, in hybrid mode. The 8 full papers presented in this book together with 12 short papers were carefully reviewed and selected from 31 submissions. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.

Beyond the Creative Species
  • Language: en
  • Pages: 417

Beyond the Creative Species

  • Type: Book
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  • Published: 2021-02-23
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  • Publisher: MIT Press

A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.

Dashboard Design
  • Language: en
  • Pages: 314

Dashboard Design

  • Type: Book
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  • Published: 2024-02-06
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  • Publisher: CRC Press

Interactive visualization and visual analytics tools have been designed and developed in the past and will be developed in the future as well. In each application domain in which data is measured, generated, and recorded we see a potential candidate for an interactive visualization tool with the goal to find insights and knowledge in the data. This knowledge can be found either visually by humans’ interventions or algorithmically by the machine, in the best case by applying both concepts in combination as in visual analytics. One of the easiest ways to get an interactive visualization tool running is by means of dashboards, typically implemented as webpages that can run in a web browser an...

Design, User Experience, and Usability: Understanding Users and Contexts
  • Language: en
  • Pages: 828

Design, User Experience, and Usability: Understanding Users and Contexts

  • Type: Book
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  • Published: 2017-06-28
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  • Publisher: Springer

The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Com...

Embodied Computing
  • Language: en
  • Pages: 288

Embodied Computing

  • Type: Book
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  • Published: 2020-03-24
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  • Publisher: MIT Press

Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays b...

Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies
  • Language: en
  • Pages: 281

Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies

This edited collection approaches the field of social robotics from the perspective of a cultural ecology, fostering a deeper examination of the reach of robotic technology into the lived experience of diverse human populations, as well as the impact of human cultures on the development and design of these social agents. To address the broad topic of Cultural Robotics, the book is sectioned into three focus areas: Human Futures, Assistive Technologies, and Creative Platforms and their Communities. The Human Futures section includes chapters on the histories and future of social robot morphology design, sensory and sonic interaction with robots, technology ethics, material explorations of emb...