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Advances in Artificial Intelligence - IBERAMIA 2008
  • Language: en
  • Pages: 476

Advances in Artificial Intelligence - IBERAMIA 2008

  • Type: Book
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  • Published: 2008-10-01
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  • Publisher: Springer

IBERAMIA is the international conference series of the Ibero-American Art- cialIntelligencecommunitythathasbeenmeetingeverytwoyearssincethe1988 meeting in Barcelona. The conference is supported by the main Ibero-American societies of AI and provides researchers from Portugal, Spain, and Latin Am- ica the opportunity to meet with AI researchers from all over the world. Since 1998, IBERAMIA has been a widely recognized international conference, with its papers written and presented in English, and its proceedings published by Springer in the LNAI series. This volume contains the papers accepted for presentation at Iberamia 2008, held in Lisbon, Portugal in October 2008. For this conference, 14...

Affective Computing
  • Language: en
  • Pages: 454

Affective Computing

This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing.

Handbook of Research on Trends in the Diagnosis and Treatment of Chronic Conditions
  • Language: en
  • Pages: 690

Handbook of Research on Trends in the Diagnosis and Treatment of Chronic Conditions

  • Type: Book
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  • Published: 2015-08-26
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  • Publisher: IGI Global

Stemming from environmental, genetic, and situational factors, chronic disease is a critical concern in modern medicine. Managing treatment and controlling symptoms is imperative to the longevity and quality of life of patients with such diseases. The Handbook of Research on Trends in the Diagnosis and Treatment of Chronic Conditions features current research on the diagnosis, monitoring, management, and treatment of recurring diseases such as diabetes, Parkinson's disease, autoimmune disorders, and others. This handbook is intended for practitioners and researchers across various disciplines including, but not limited to, biology, biomedical engineering, computer science, and information and communication technologies. Aimed at identifying new disease determinants and the way in which new technologies can contribute to improved health outcomes, this handbook covers a variety of topics, including wearable and mobile technologies, capillaroscopy imaging, diagnostic and monitoring methods, and disease prediction modeling, among others.

Artificial Intelligence in Education
  • Language: en
  • Pages: 764

Artificial Intelligence in Education

  • Type: Book
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  • Published: 2007
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  • Publisher: IOS Press

The nature of technology has changed since Artificial Intelligence in Education (AIED) was conceptualized as a research community and Interactive Learning Environments were initially developed.

Learning by Playing. Game-based Education System Design and Development
  • Language: en
  • Pages: 596

Learning by Playing. Game-based Education System Design and Development

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and tec...

Entertainment for Education. Digital Techniques and Systems
  • Language: en
  • Pages: 651

Entertainment for Education. Digital Techniques and Systems

  • Type: Book
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  • Published: 2010-08-12
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  • Publisher: Springer

With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this...

Agents and Artificial Intelligence
  • Language: en
  • Pages: 393

Agents and Artificial Intelligence

  • Type: Book
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  • Published: 2015-09-24
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Agents and Artificial Intelligence, ICAART 2014, held in Angers, France, in March 2014. The 21 revised full papers presented together with one invited paper were carefully reviewed and selected from 225 submissions. The papers are organized in two topical sections on agents and on artificial intelligence.

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 991

Technologies for E-Learning and Digital Entertainment

  • Type: Book
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  • Published: 2007-07-17
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Information Systems and Technologies for Enhancing Health and Social Care
  • Language: en
  • Pages: 422

Information Systems and Technologies for Enhancing Health and Social Care

  • Type: Book
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  • Published: 2013-03-31
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  • Publisher: IGI Global

"This book provides the latest and most relevant research on the understanding, expansion, and solutions on technologies used for improvements in the health and social care field"--Provided by publisher.