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Beyond Textual Literacy: Visual Literacy for Creative and Critical Inquiry
  • Language: en
  • Pages: 314

Beyond Textual Literacy: Visual Literacy for Creative and Critical Inquiry

  • Type: Book
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  • Published: 2020-09-25
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  • Publisher: BRILL

This volume contains chapters derived from papers presented at the 3rd Global Conference on Visual Literacies: Exploring Critical Issues held in Oxford, UK, July 14th through the 16th, 2009. The conference brought together a broad range of cultural, artistic and academic participants.

Age of the Geek
  • Language: en
  • Pages: 305

Age of the Geek

  • Type: Book
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  • Published: 2017-10-29
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  • Publisher: Springer

This collection examines the nerd and/or geek stereotype in popular culture today. Utilizing the media—film, TV, YouTube, Twitter, fiction—that often defines daily lives, the contributors interrogate what it means to be labeled a “nerd” or “geek.” While the nerd/geek that is so easily recognized now is assuredly a twenty-first century construct, an examination of the terms’ history brings a greater understanding of their evolution. From sports to slasher films, Age of the Geek establishes a dialogue with texts as varied as the depictions of “nerd” or “geek” stereotypes.

Excavating Indiana Jones
  • Language: en
  • Pages: 219

Excavating Indiana Jones

  • Type: Book
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  • Published: 2020-04-02
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  • Publisher: McFarland

With his signature bullwhip and fedora, the rousing sounds of his orchestral anthem, and his eventful explorations into the arcana of world religions, Indiana Jones--archeologist, adventurer, and ophidiophobe--has become one of the most recognizable heroes of the big screen. Since his debut in the 1981 film Raiders of the Lost Ark, Indiana Jones has gone on to anchor several sequels, and a fifth film is currently in development. At the same time, the character has spilled out into multiple multimedia manifestations and has become a familiar icon within the collective cultural imagination. Despite the longevity and popularity of the Indiana Jones franchise, however, it has rarely been the focus of sustained criticism. In Excavating Indiana Jones, a collection of international scholars analyzes Indiana Jones tales from a variety of perspectives, examining the films' representation of history, cultural politics, and identity, and also tracing the adaptation of the franchise into comic books, video games, and theme park attractions.

Exploiting Fandom
  • Language: en
  • Pages: 268

Exploiting Fandom

  • Type: Book
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  • Published: 2019-02-15
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  • Publisher: Unknown

As more and more fans rush online to share their thoughts on their favorite shows or video games, they might feel like the process of providing feedback is empowering. However, as fan studies scholar Mel Stanfill argues, these industry invitations for fan participation indicate not greater fan power but rather greater fan usefulness. Stanfill's argument, controversial to some in the field, compares the "domestication of fandom" to the domestication of livestock, contending that, just as livestock are bred bigger and more docile as they are domesticated, so, too, are fans as the entertainment industry seeks to cultivate a fan base that is both more useful and more controllable. By bringing industry studies and fan studies into the conversation, Stanfill looks closely at just who exactly the industry considers "proper fans" in terms of race, gender, age, and sexuality, and interrogates how digital media have influenced consumption, ultimately finding that the invitation to participate is really an incitement to consume in circumscribed, industry-useful ways.

The Routledge Handbook of Archaeology and the Media in the 21st Century
  • Language: en
  • Pages: 382

The Routledge Handbook of Archaeology and the Media in the 21st Century

The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes expl...

  • Language: es
  • Pages: 433

"Toro Salvaje" como cine religioso

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

None

Teaching Visual Literacy
  • Language: en
  • Pages: 209

Teaching Visual Literacy

  • Type: Book
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  • Published: 2008-01-09
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  • Publisher: Corwin Press

A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.

Origen y evolución de la fotografía y la imagen
  • Language: es
  • Pages: 82

Origen y evolución de la fotografía y la imagen

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

None

Territorios transmedia y narrativas audiovisuales
  • Language: es
  • Pages: 170

Territorios transmedia y narrativas audiovisuales

Este libro presenta una aproximación multidisciplinar al fenómeno del transmedia storytelling, en el ámbito audiovisual, desde cuatro perspectivas (teórica, ficcional, lúdica y periodística). Son numerosos los productos que se expanden a lo largo de diversos formatos y plataformas, tanto en el ámbito de la ficción (series televisivas, videojuegos o webseries) como en el de no ficción (newsgaming, periodismo inmersivo o webdocs). En un futuro no habrá producto audiovisual que no sea concebido desde una perspectiva transmedia ya desde su origen. Todo un fenómeno, el transmedia, a cuya propagación ha ayudado la cultura de la convergencia.

Del yo al nosotros
  • Language: es
  • Pages: 220

Del yo al nosotros

  • Type: Book
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  • Published: 2012-07
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  • Publisher: Unknown

Este libro pretende servir como punto de encuentro de teorias, practicas y sensibilidades respecto a la comunicacion, las tecnologias y el discurso, en un contexto como el actual, marcado por cambios sociales que auguran un nuevo paradigma en nuestra forma de ver el mundo y participar en el. Estos temas constituyen el punto de mira de las investigaciones del grupo CODITEC (Comunicacion, Discurso y Tecnologias), de la Universidad de Murcia, en cuyo seno se gesto esta publicacion. En ella han colaborado tanto miembros del grupo como investigadores procedentes de otras universidades y de diversas areas de conocimiento. Desde la transversalidad y la multi-disciplinariedad, los metodos y reflexiones confluyen para aportar una mirada a conceptos como los modelos de participacion democratica y su reflejo en las redes sociales, el ciberliderazgo y la gestion de contenidos digitales especializados, la fiabilidad de la informacion y su filtrado a traves de la mineria de datos, o los discursos derivados de una nueva comunicacion mas horizontal, tanto en entornos educativos como en el lenguaje de los adolescentes o en los ambitos informativo, artistico, ludico o publicitario.