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Production Methods
  • Language: en
  • Pages: 279

Production Methods

Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, in...

ECOOP '88 European Conference on Object-Oriented Programming
  • Language: en
  • Pages: 418

ECOOP '88 European Conference on Object-Oriented Programming

The field of Object-Oriented Programming (OOP) has attracted increasing attention during the last few years. OOP is now recognized as an important tool for making better and more flexible information systems. This book is the proceedings of the second European Conference on Object-Oriented Programming (ECOOP '88) that was held in Oslo, Norway, from August 15 to 17, 1988. The objectives of ECOOP '88 were to present the best international work in the field of OOP to interested persons from industry and academia, and to be a forum for the exchange of ideas and the growth of professional relationships. Each of the 103 papers submitted was subject to a thorough refereeing process. The 22 papers s...

Production Methods
  • Language: en
  • Pages: 580

Production Methods

This book brings the reader to the frontier of multimedia applications.

Signs of Work
  • Language: en
  • Pages: 420

Signs of Work

None

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
  • Language: en
  • Pages: 446

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interac...

Participatory Design
  • Language: en
  • Pages: 349

Participatory Design

  • Type: Book
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  • Published: 2017-12-14
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  • Publisher: CRC Press

The voices in this collection are primarily those of researchers and developers concerned with bringing knowledge of technological possibilities to bear on informed and effective system design. Their efforts are distinguished from many previous writings on system development by their central and abiding reliance on direct and continuous interaction with those who are the ultimate arbiters of system adequacy; namely, those who will use the technology in their everyday lives and work. A key issue throughout is the question of who does what to whom: whose interests are at stake, who initiates action and for what reason, who defines the problem and who decides that there is one. The papers prese...

Home Informatics and Telematics
  • Language: en
  • Pages: 220

Home Informatics and Telematics

  • Type: Book
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  • Published: 2013-03-09
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  • Publisher: Springer

This volume is composed of the best papers submitted to the HOIT2000 conference held in Wolverhampton, U. K. in June 2000. The conference, entitled "IT at home: Virtual influences on everyday life", and the papers reflect the wide variety of these influences that are coming to bear on our everyday experience, be it through the increasing use of computers or the rapid development of new telecommunications systems. The conference has been organised by IFIP Working Group 9. 3 - Home-Oriented Informatics and Telematics (HOIJ) , in association with IFIP Working Group 13. 2- Methodology for user-centred system design. This gives a broad range of topics that are within the sphere of interest of the...

Computers and Design in Context
  • Language: en
  • Pages: 452

Computers and Design in Context

  • Type: Book
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  • Published: 1997
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  • Publisher: MIT Press

The book is organized into two parts. The first, "Artifacts and Use," focuses on the context of using computer artifacts. The second, "Process and People," focuses on the context of designing computerartifacts.

Handbook of Human-Computer Interaction
  • Language: en
  • Pages: 1582

Handbook of Human-Computer Interaction

  • Type: Book
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  • Published: 1997-08-18
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  • Publisher: Elsevier

This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.

Software Visualization
  • Language: en
  • Pages: 192

Software Visualization

Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.