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Eternal Lies
  • Language: en
  • Pages: 399

Eternal Lies

The world is yours to save or lose.A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.They failed.Now, you must piece together what went wrong. The campaign begins wherever the PCs hail from, and then quickly moves on to an asylum and an overgrown plantation estate in Savannah, Georgia. Their investigation then takes them to the sordid streets of Los Angeles, and from there to Bangkok, Malta, Mexico City, the Yucatn jungle, and Ethiopia, which the PCs may visit in any order, as they hunt down clues and try to destroy the avatars of a terrible god-thing.Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints, and make new ones of your own. This time, there wont be another chance.Eternal Lies is a massive new campaign for Trail of Cthulhu by Will Hindmarch and Jeff Tidball with Jeremy Keller. It is now available as a hardback book or PDF, or you can get a reduced-price digital bundle from the store with the soundtrack album.

If in Doubt, Wash Your Hair
  • Language: en
  • Pages: 257

If in Doubt, Wash Your Hair

THE SUNDAY TIMES BESTSELLER 'I've been waiting for this book all my life and everyone needs to read it' Claudia Winkleman Anya Hindmarch is a mother of five, stepmother, entrepreneur and globally renowned businesswoman. In If In Doubt, Wash Your Hair, she shares what she has learned during her busy and eclectic life, what she still worries about, and what advice she has received along the way. From practical tips and quick fixes, to profound observations about confidence and creativity, this inspiring handbook will show you how to live a little better - and why sometimes, the answer can be as simple as washing your hair. 'Comforting, practical and beautifully personal. This book feels like y...

Ventrue
  • Language: en
  • Pages: 125

Ventrue

"Lords Over the Damned" is a supplement for the World of Darkness game "Vampire: The Requiem."

Things We Think about Games
  • Language: en
  • Pages: 164

Things We Think about Games

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

"An unholy mixture of helpful guidebook and jabbing provocation, [THINGS WE THINK ABOUT GAMES] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." ¿Robin D. Laws, creator of HeroQuest and Feng ShuiWill Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers.Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book.THINGS WE THINK ABOUT GAMES collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games¿board, card, roleplaying and more¿and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.

Skullkickers #30
  • Language: en
  • Pages: 36

Skullkickers #30

  • Type: Book
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  • Published: 2014-08-13
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  • Publisher: Image Comics

TAVERN TALES THROUGH TIME! Through the abyss of time and across the far reaches of space there lie other pairs of monster mashing idiots called "Skullkickers." In this special issue written by JIM ZUB (our regular writer - duh) and WILL HINDMARCH (ALWAYS/ NEVER/NOW), you'll get a glimpse at some of these deadly duos for the first time„a tasty appetizer before the fighting feast yet to come...

Vampire
  • Language: en
  • Pages: 355

Vampire

Includes tips on characters and storylines for storytellers Develop your character, understand the World of Darkness, and play today! Vampire lore has intrigued ordinary mortals for centuries. Sink your teeth into this book and find out how to slip into their mysterious, mystical world! Create the vampire of your dreams (or nightmares), choose attributes, skills, and advantages, understand the characteristics of each clan, enter the World of Darkness -- and throw away the garlic. Discover how to * Calculate your character's advantages and Blood Potency * Set the mood for the game * Select a clan and a covenant for your character * Explore sources of inspiration * Master the art of storytelling

Second Person
  • Language: en
  • Pages: 428

Second Person

  • Type: Book
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  • Published: 2010-01-22
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  • Publisher: MIT Press

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massivel...

Biology and Manners
  • Language: en
  • Pages: 320

Biology and Manners

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

An essay collection that significantly expands previous scholarly writing on award-winning science fiction and fantasy author Lois McMaster Bujold, arguing for the significant contributions her works make to feminist and queer thought, disability studies and fan studies.

The Postmodern Joy of Role-Playing Games
  • Language: en
  • Pages: 432

The Postmodern Joy of Role-Playing Games

  • Type: Book
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  • Published: 2018-02-16
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  • Publisher: McFarland

Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

Interactive Storytelling
  • Language: en
  • Pages: 374

Interactive Storytelling

  • Type: Book
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  • Published: 2009-11-21
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  • Publisher: Springer

The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,wh...