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Cybertext
  • Language: en
  • Pages: 222

Cybertext

  • Type: Book
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  • Published: 1997-09-11
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  • Publisher: JHU Press

Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.

Ludotopia
  • Language: en
  • Pages: 317

Ludotopia

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

Digital Culture, Play, and Identity
  • Language: en
  • Pages: 313

Digital Culture, Play, and Identity

  • Type: Book
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  • Published: 2008
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  • Publisher: MIT Press

"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resi...

Ludotopia
  • Language: en
  • Pages: 316

Ludotopia

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space," "place," and "territory" to lay the groundwork for the study of spatiality in games.

Genre Trouble
  • Language: en

Genre Trouble

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

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Cheating
  • Language: en
  • Pages: 241

Cheating

  • Type: Book
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  • Published: 2009-08-21
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  • Publisher: MIT Press

A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd lik...

Handbook of Computer Game Studies
  • Language: en
  • Pages: 471

Handbook of Computer Game Studies

  • Type: Book
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  • Published: 2011-08-19
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  • Publisher: MIT Press

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history...

First Person
  • Language: en
  • Pages: 360

First Person

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Narrative Across Media
  • Language: en
  • Pages: 436

Narrative Across Media

Narratology has been conceived from its earliest days as a project that transcends disciplines and media. The essays gathered here address the question of how narrative migrates, mutates, and creates meaning as it is expressed across various media. Dividing the inquiry into five areas: face-to-face narrative, still pictures, moving pictures, music, and digital media, Narrative across Media investigates how the intrinsic properties of the supporting medium shape the form of narrative and affect the narrative experience. Unlike other interdisciplinary approaches to narrative studies, all of which have tended to concentrate on narrative across language-supported fields, this unique collection p...

Espen Aarseth, Stephan Günzel (Hg.): Ludotopia
  • Language: de

Espen Aarseth, Stephan Günzel (Hg.): Ludotopia

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

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