You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
One of the most significant management challenges in modern companies and organizations is dealing with unavoidable, complex paradoxes. Today’s world is multidimensional, multipolar, and multipurpose, and increasingly, classic management challenges such as leadership vs. management; exploitation vs. exploration, virtual vs. physical presence, economic sustainability vs. environmental sustainability, localization vs. globalization, etc. assume the characteristics of paradoxes rather than problems or dilemmas. Leadership of paradox is not about making a decision once and for all or prioritizing tough trade-offs, but about navigating between opposing considerations. Navigating Leadership Para...
This book presents a lively debate surrounding the professionalization of leadership. With contributions from both sides of the argument, it considers the historical overview of leadership and management as a profession, questions what constitutes a profession, and critically addresses the practicality of professionalizing leadership. With a range of perspectives including political philosophy, behavioral professionalism and management history, the book intends to facilitate further discussion on the issues at stake. With a number of education programs beginning to focus on the art and practice of leading people, this debate is particularly timely.
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.
Readers find here a volume that applies positioning theory in order to achieve a fuller and more in-depth understanding of conflict and its psychological resolution. Positioning theory is the study of the nature, formation, influence and ways of change of local systems of rights and duties as shared assumptions about them influence small scale interactions. This book will thus be of interest to social psychologists and anyone interested in the development and applications of positioning theory.
Although higher education institutes are not typically thought of as a business, colleges and universities utilize marketing strategies in order to compete for students. Information and communication technologies have enhanced and changed the nature and context of communication exchange, allowing for a broader range of competition. Marketing Strategies for Higher Education Institutions: Technological Considerations and Practices provides different aspects of marketing management and technological innovations in all parts of education, including K-12, non-formal, and distance education. Highlighting research studies, experiences, and cases on educational marketing, this book is essential for educational planners, administrators, researchers, and marketing practitioners involved in all aspects of educational development.
Modern Science and R&D critically rely on teamwork. This completely revised and expanded book "Towards Scientific Leadership" offers a unique approach to helping young professionals transition from productive team members to effective team leaders. The authors provide innovative ideas and strategies for leadership development, setting the book apart from others in the field. The basis of being a successful leader is authentic self-leadership – essential for all who want to control their own life. People who know themselves and realise what it takes to be productive and deliver results also understand how to lead others and inspire them to perform naturally and undertake initiatives. For scientists, who like to focus on knowledge and insight and how to transfer it to others, self-leadership is key to creating value and adopting it in practice. The book explains how to become a successful (self)leader, not with tricks, but with an inspiring vision and mission, the correct mindset, and effective teamwork.
The ideas that mark modern-day pragmatics are old, but did not start to get more systematically developed until the 1960s and 1970s. Still, the very recognition of pragmatics as a self-standing academic discipline is a product of the 1980s, not least made possible by the establishment of the International Pragmatics Association. One scholar in particular has devoted his life both to IPrA and to the discipline. This volume pays homage to Jef Verschueren on the occasion of his 60th birthday. It celebrates him for his long-standing dedication as Secretary General of IPrA and for his scholarly contributions to the field. We owe to Jef Verschueren the insight that the processes through which language users (do or do not) achieve understanding among each other in communication can only be fully comprehended if approached from a pragmatic perspective, i.e. if understanding is pragmaticized. The chapters in this book are written by scholars who, like Jef Verschueren, have played a key role in the genesis and development of the field, and who still actively contribute to its advancement today. Each author looks back, evaluates the present, and takes on new challenges.
This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.