You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
O II Seminário Nacional em Avaliação - Avaliação e Formação de Competências Digitais de Professores & Avaliação da Educação Digital foi viabilizado pela FAPERJ - Programa de Apoio à Organização de Eventos Científicos, Tecnológicos e de Inovação no Estado do Rio de Janeiro – 2023, pela Fundação Cesgranrio e seu Mestrado em Avaliação. Palestras de renomados profissionais com ampla experiência em Avaliação da Educação Digital e estudos apresentados possibilitaram, aos participantes, a oportunidade de construir, consolidar e expandir conhecimento na área de avaliação digital a partir de abordagens multi e interdisciplinares.
A importância de pensar nas políticas de ações afirmativas e a permanência estudantil torna-se essencial pelos impactos causados nas universidades brasileiras. Este livro traz escritos com temáticas diversas, com reflexões singulares sobre a presença e continuidade de tais políticas na Universidade do Estado do Rio de Janeiro (UERJ), estabelecendo um marco nos debates sobre ações afirmativas nas universidades brasileiras. Nesse sentido, este livro é fruto de pesquisas, debates, atividades extensionistas e reflexões sobre os diferentes aspectos da questão da inclusão social dos estudantes nos cursos de graduação/pós-graduação referente ao acesso à universidade e da perman...
This is a practical guide to the use of technology enhanced learning (TEL) in the classroom. Introducing 50 ways to use technology for learning. Areas covered include: - Gamified learning - Social media - Video streaming - The flipped classroom - Instant feedback tools - And many more. Guidance on how to use these technologies for learning is complemented by an exploration of their impact on learning. For each example, the opportunities for evidencing progress are evaluated.
Beginning with Number 41 (1979), the University of Texas Press became the publisher of the Handbook of Latin American Studies, the most comprehensive annual bibliography in the field. Compiled by the Hispanic Division of the Library of Congress and annotated by a corps of specialists in various disciplines, the Handbook alternates from year to year between social sciences and humanities. The Handbook annotates works on Mexico, Central America, the Caribbean and the Guianas, Spanish South America, and Brazil, as well as materials covering Latin America as a whole. Most of the subsections are preceded by introductory essays that serve as biannual evaluations of the literature and research underway in specialized areas.
Biological systems have always inspired mankind in the creation of new systems and technologies. In recent years the interface between the biological and non-biological worlds appears increasingly blurred due to significant advances both in our understanding of biological phenomena, as well as the development of sophisticated means to manipulate molecular systems for varied applications. Biomimetics as a distinct discipline shows how biology and biological processes are manifested in diverse aspects of chemistry, physics and engineering. This book aims to methodically describe artificial and synthetic assemblies mimicking biological and living systems - from biomaterials to drug discovery to microelectronics and computer sciences.
None
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
Nature is the world's foremost designer. With billions of years of experience and boasting the most extensive laboratory available, it conducts research in every branch of engineering and science. Nature's designs and capabilities have always inspired technology, from the use of tongs and tweezers to genetic algorithms and autonomous legged robots. Taking a systems perspective rather than focusing narrowly on materials or chemistry aspects, Biomimetics: Biologically Inspired Technologies examines the field from every angle. The book contains pioneering approaches to biomimetics including a new perspective on the mechanization of cognition and intelligence, as well as defense and attack strat...
"In their first-ever book, Mitchell Moffit and Greg Brown, the [guys] behind the wildly popular YouTube channel AsapSCIENCE, answer your burning questions, explaining the true science of how things work."--P. 4 of cover.
How do schools and public history influence each other? Cases studies focusing on school and public history around the world shed light on the intricate relationships between schools, students, teachers, policy makers and public historians. From why Robben Island is not included in South African curriculum to how German schools shape Holocaust memory, the case studies offered in this book sheds light on a current topic.