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Os textos reunidos nesse livro, produzidos por autores e autoras de diferentes áreas do conhecimento, nos instigam a pensar sobre as interfaces dos usos das tecnologias na educação e na saúde, enquanto potentes estratégias biopolíticas na produção de sujeitos contemporâneos.
A obra objetiva tensionar os conceitos-ferramentas de Michel Foucault a partir de inquietações que visam esquadrinhar as formações discursivas, penetrar nas relações de poder e conduzir, regular e produzir subjetividades. Destarte, os sujeitos, as instituições e as práticas compõem o escopo analítico das discussões a serem travadas nesta obra.
Caderno de resumos do II Encontro de Pesquisas Históricas – PUCRS - organizado pelos alunos do Programa de Pós-Graduação em História da PUCRS entre os dias 26 e 28 de maio de 2015.
Instantaneous and raw, unedited and uncensored, Weblogs are self-publishing at its best and its worst -- occasionally brilliant but often pretentious, sometimes shocking but always fascinating. We've Got Blog is the first book to explore this phenomenon, which has been quickly rising from obscure Webpages to national attention in the Wall Street Journal and USA Today. Weblogs are free, searchable journals of opinions and links updated daily by an individual or a group and they have become some of the hottest Websites. We've Got Blog has pulled together some of the best writing explaining their history, the mavericks who created them, and how they are changing the way we use the Internet.
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the eff...
Experience Design 1.1 is the update to the seminal book Experience Design 1, published in 2001. This update expands the text in the descriptive chapters and adds may new online and offline examples. It is a book about today's intersection of disciplines, such as: interaction design, information design, visual design, and more related methodologies are just parts of the whole. Practiced by many people around the world, experience design is as much an approach and ethic, as it is a field of work. Experience Design is not only a way of designing online experience (such as websites), as but more importantly, it is a way of approaching all design, including products, services, environments, and events. Read cover to cover, Experience Design 1.1 is a kind of text book containing theory as well as examples. Opened to a page at random, it's a source of inspiration that can be used to challenge your thinking when working on a creative project.
Text-based interaction among humans connected via computer networks, such as takes place via email and in synchronous modes such as “chat”, MUDs and MOOs, has attracted considerable popular and scholarly attention. This collection of 14 articles on text-based computer-mediated communication (CMC), is the first to bring empirical evidence from a variety of disciplinary perspectives to bear on questions raised by the new medium. The first section, linguistic perspectives, addresses the question of how CMC compares with speaking and writing, and describes its unique structural characteristics. Section two, on social and ethical perspectives, explores conflicts between the interests of group...
This first-rate introduction to the study of social networks combines a hands-on manual with an up-to-date review of the latest research and techniques. The authors provide a thorough grounding in the application of the methods of social network analysis. They offer an understanding of the theory of social structures in which social network analysis is grounded, a summary of the concepts needed for dealing with more advanced techniques, and guides for using the primary computer software packages for social network analysis.
Finally a book for anyone who has ever thought about starting a Weblog but wasn't sure how to post, where to find links, or even where to go to register. The Weblog Handbook is a clear and concise guide to everything one needs to know about the phenomenon that is exploding on the Web. Rebecca Blood expertly guides the reader through the whole process of starting and maintaining a Weblog and answers any questions that might pop up along the way, such as the elements of good Weblog design and how to find free hosting.
A look at informal gathering places--coffe shops, community centers, beauty parlors, general stores, bars and others. The author considers their importance to our communities and the reasons for their gradual disappearance.